Live to Die Again

Live to Die Again

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.26
coolness: 1.00
fun: 3.82
graphics: 3.26
humor: 2.77
innovation: 2.51
mood: 3.25
overall: 3.61
theme: 2.80
Live to Die Again is a small, and simple game.
You start out in a randomly generated room, with nothing but a pistol
to save you from an onslaught of enemies, that, and various loot chests.

The catch is, when you die the room you previously have gotten used to,
has now been removed, and anew room takes it's place. this forces you to
learn the layout and have a new experience each time you play. You could
have little to no chests, or an abundance. Many enemies or very little.

NOTE: Each round is only in one room, that's how I kept in theme.
Also, If I get Top 100-300, I may make see how it would be
developing it into a full game. Test development for a week
or two, if I like it, I'll go for 2 months.

Each time a room is generated the game picks from three themes.
(Jungle Cave, and Hell). This so the game has more variety,
and content to offer.

Here's a little funny thing. When submission hour started, the game was
originally called "Live to Die Another Day", but that was a bit of a
mouthful, and when people googled my game, they'd get a bunch of
websites rating the old James Bond movie. I changed it later, to the
current name, "Live to Die Again". But now people get Mad Max Fury
Road.. But, you can still see this in-game. Where? The window. I forgot
to change the name! I can't update tho. It IS a compo entry. So sorry
about that.

===============================UPDATE==================================
Ayup, I've done some post-jam stuff. Please judge the original version
below. But if anyone is interested and wants to see if their suggestions
could've made it into this update, feel free to download the updated
version by scrolling down to "Downloads"(On itch.io) and selecting "LTDA(NEW)". If
this goes well, I'll probably make bi-weekly updates. Wouldn't that be neat?

Things added:
- Tommy Gun! (Takes a-lot of ammo, use wisely!)
- Chests now don't disapear and stay open.
- Chests don't automatically give ammo, now there's an actual ammo
drop that pops out.
- Weapons can now be thrown further. (and deal damage).
- Improvements to enemy sprites. (They have noses now!)
- Player now flashes when hit.
- A hurt sound is played when Player is hit.
- A crappy rain effect in the jungle level. (I wonder why that's
there?)

- HEY! that stuff was from 2 days ago, NOW there's a Christmas update! Feel
free to check it out! (Still JUDGE the original version).
=======================================================================

I did a lot of crunching(don't we all?), so I hope it was worth it.
Let's see how far 5 months of programming knowledge can get me.

CONTROLS -
Up, Left, Down, Right = W, A, S, D. (Sorry Non-QWERTY users)
Space = Throw Gun (Unfinished feature).
Left Mouse = Shoot
E = Swap Gun. (When over a pickup gun, it will add pickup to inv.)

CREDITS
It's a compo. I made everything. Neato.

CONTACT
Twitter - @TheFish523
Found a bug?
Tell us on Discord