Ludum Dare #37compo
Live to Die Again
Live to Die Again is a small, and simple game.
You start out in a randomly generated room, with nothing but a pistol
to save you from an onslaught of enemies, that, and various loot chests.
The catch is, when you die the room you previously have gotten used to,
has now been removed, and anew room takes it's place. this forces you to
learn the layout and have a new experience each time you play. You could
have little to no chests, or an abundance. Many enemies or very little.
NOTE: Each round is only in one room, that's how I kept in theme.
Also, If I get Top 100-300, I may make see how it would be
developing it into a full game. Test development for a week
or two, if I like it, I'll go for 2 months.
Each time a room is generated the game picks from three themes.
(Jungle Cave, and Hell). This so the game has more variety,
and content to offer.
Here's a little funny thing. When submission hour started, the game was
originally called "Live to Die Another Day", but that was a bit of a
mouthful, and when people googled my game, they'd get a bunch of
websites rating the old James Bond movie. I changed it later, to the
current name, "Live to Die Again". But now people get Mad Max Fury
Road.. But, you can still see this in-game. Where? The window. I forgot
to change the name! I can't update tho. It IS a compo entry. So sorry
about that.
===============================UPDATE==================================
Ayup, I've done some post-jam stuff. Please judge the original version
below. But if anyone is interested and wants to see if their suggestions
could've made it into this update, feel free to download the updated
version by scrolling down to "Downloads"(On itch.io) and selecting "LTDA(NEW)". If
this goes well, I'll probably make bi-weekly updates. Wouldn't that be neat?
Things added:
- Tommy Gun! (Takes a-lot of ammo, use wisely!)
- Chests now don't disapear and stay open.
- Chests don't automatically give ammo, now there's an actual ammo
drop that pops out.
- Weapons can now be thrown further. (and deal damage).
- Improvements to enemy sprites. (They have noses now!)
- Player now flashes when hit.
- A hurt sound is played when Player is hit.
- A crappy rain effect in the jungle level. (I wonder why that's
there?)
- HEY! that stuff was from 2 days ago, NOW there's a Christmas update! Feel
free to check it out! (Still JUDGE the original version).
=======================================================================
I did a lot of crunching(don't we all?), so I hope it was worth it.
Let's see how far 5 months of programming knowledge can get me.
CONTROLS -
Up, Left, Down, Right = W, A, S, D. (Sorry Non-QWERTY users)
Space = Throw Gun (Unfinished feature).
Left Mouse = Shoot
E = Swap Gun. (When over a pickup gun, it will add pickup to inv.)
CREDITS
It's a compo. I made everything. Neato.
CONTACT
Twitter - @TheFish523
You start out in a randomly generated room, with nothing but a pistol
to save you from an onslaught of enemies, that, and various loot chests.
The catch is, when you die the room you previously have gotten used to,
has now been removed, and anew room takes it's place. this forces you to
learn the layout and have a new experience each time you play. You could
have little to no chests, or an abundance. Many enemies or very little.
NOTE: Each round is only in one room, that's how I kept in theme.
Also, If I get Top 100-300, I may make see how it would be
developing it into a full game. Test development for a week
or two, if I like it, I'll go for 2 months.
Each time a room is generated the game picks from three themes.
(Jungle Cave, and Hell). This so the game has more variety,
and content to offer.
Here's a little funny thing. When submission hour started, the game was
originally called "Live to Die Another Day", but that was a bit of a
mouthful, and when people googled my game, they'd get a bunch of
websites rating the old James Bond movie. I changed it later, to the
current name, "Live to Die Again". But now people get Mad Max Fury
Road.. But, you can still see this in-game. Where? The window. I forgot
to change the name! I can't update tho. It IS a compo entry. So sorry
about that.
===============================UPDATE==================================
Ayup, I've done some post-jam stuff. Please judge the original version
below. But if anyone is interested and wants to see if their suggestions
could've made it into this update, feel free to download the updated
version by scrolling down to "Downloads"(On itch.io) and selecting "LTDA(NEW)". If
this goes well, I'll probably make bi-weekly updates. Wouldn't that be neat?
Things added:
- Tommy Gun! (Takes a-lot of ammo, use wisely!)
- Chests now don't disapear and stay open.
- Chests don't automatically give ammo, now there's an actual ammo
drop that pops out.
- Weapons can now be thrown further. (and deal damage).
- Improvements to enemy sprites. (They have noses now!)
- Player now flashes when hit.
- A hurt sound is played when Player is hit.
- A crappy rain effect in the jungle level. (I wonder why that's
there?)
- HEY! that stuff was from 2 days ago, NOW there's a Christmas update! Feel
free to check it out! (Still JUDGE the original version).
=======================================================================
I did a lot of crunching(don't we all?), so I hope it was worth it.
Let's see how far 5 months of programming knowledge can get me.
CONTROLS -
Up, Left, Down, Right = W, A, S, D. (Sorry Non-QWERTY users)
Space = Throw Gun (Unfinished feature).
Left Mouse = Shoot
E = Swap Gun. (When over a pickup gun, it will add pickup to inv.)
CREDITS
It's a compo. I made everything. Neato.
CONTACT
Twitter - @TheFish523

Comments79
I actually think this is one of my favourite games so far, and it's such a simple one. I do agree with some of the other comments in that winning/losing conditions would go that bit further.
Had a bit of difficulty switching weapons occaisionally. Think it could use more punch with the sound effects. Would be interesting to see what unique features you could add to this style of game.
This also is a maze by my standards, not a room :D
Overall a fun game.
I'll admit that it seems you've worked around the theme more than work with it, but it's such a solid game it doesn't matter. This would be a solid project for someone with 5 month's experience if it took them 5 months to make it.
Graphics are great, music is great, sound effects are solid sounding and have character. As djfariel said, just make it more. please :)
It's funny that every other comment mentions Nuclear Throne.
I don't have a problem with it. It's actually kind of great to have your game compared to such a fantastic game like N.T. I may add to or maybe even complete my game in the future. But I'm getting to far in the rabbit whole. Tell ya' what. If enough people enjoy the game, or it gets in the top 100, I PROMISE to make it a full project. But, the end goal I have in mind, wouldn't be enough to justify me charging money. So if it does get completed and released on steam, it will most likely be FREE.
================= END NOTE FROM DEVELOPER ==================
Can I get a little bit more than just "Dunky"?
When I want feed back I do want criticism, but how am I supposed to improve from "Dunky"?
Really great game here.
This is just to say thanks for 100 downloads!! As small of a bar as this is to hit for most, to me it's really good. With my old game I reached ~20-25~ downloads. I assumed it would be about the same this time, but we quadrupled my goal! Thank you all for playing!
===========================================================
Good entry!
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!
the audio and main character pixel art is great (but enviroment is not so good :( )
nice shooting feels and surviving, got a lot of fun from this game
the camera and moving, and shooting done smooth and well, so playing in this game so comfortable and amazing!
nice LD entry!
The music is too present for my taste but apart from that, a solid entry.
Some ideas for improvement: Auto pick up a Weapon and don't make enemy's spawn on you.
Yeah, I have avast too. It sucks when I have to bypass my-own game. An avast pop-up saying something like "This File is Untrustworthy" or something should pop-up when running the game, and end the LTDA task. There should be a button saying "add to white list" in that pop-up. If you click that, then re-download the file. It should work fine.
=================ATTENTION AVAST USERS================
Good work!
Enjoyed playing it, SOLID ENTRY 5/5!
I'm really impressed with the amount that you were able to complete in just a few days. Seeing the amount of weapon types and character animations was pretty impressive. It would be interested seeing this adapted into a larger game.
Graphics are simple but quite good, though there's a good but to improve in regard to the colour scheme. Music was full of energy and suits the game - didn't like the 8buit explosion being in there, though, as I mistook it for a sound effect. It feels like there are sound effects missing, for example on enemy damaged, enemy death, opening chest, opening chest with a gun popping out, etc.
Overall an enjoyable game!
The graphics style, together with the soundtrack, fit very well together and the overall result is a great game. Some polish here and there might help the game become even more fun, but it's already a pretty nice entry! :D