
INVISIBRO
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Created for the 39th Ludum Dare Game Jam in 48 hours, Invisibro is a simple platformer with one twist, you're constantly turning invisible.
If you ever become completely invisible, you have to restart the level. So, in order to keep you visibility you have to drink potions, or cuddle up against a weird glowy purple circle thing. In order to progress you run through levels frantically looking for the next potion or safe spot as you become less and less visible, all while dodging Boglins (B and G swapped in Goblin, heh) of course.
This game I didn't have enough time with. (Well, its pretty much certain that you won't have enough) Heck, while I was programming I accidentally spilled milk all over my keyboard, and wasted almost half a day thinking it was over when I remembered wall mart exists. That and I went to a fireworks show with my family. I was hoping for more levels to ease the difficulty curve, because as it stands you have 3 easy levels and 1 super hard one. That and the game is to short.
I am really happy with my art recently though, its improved so much from the last ludum. Also, forgot too make music until it was to late :<
Known Issues:
You can keep racking up the score points by completing the game, and just hitting play again. (Completion bonus? Heh.)
Hope you all enjoy!
-FisherG
If you ever become completely invisible, you have to restart the level. So, in order to keep you visibility you have to drink potions, or cuddle up against a weird glowy purple circle thing. In order to progress you run through levels frantically looking for the next potion or safe spot as you become less and less visible, all while dodging Boglins (B and G swapped in Goblin, heh) of course.
This game I didn't have enough time with. (Well, its pretty much certain that you won't have enough) Heck, while I was programming I accidentally spilled milk all over my keyboard, and wasted almost half a day thinking it was over when I remembered wall mart exists. That and I went to a fireworks show with my family. I was hoping for more levels to ease the difficulty curve, because as it stands you have 3 easy levels and 1 super hard one. That and the game is to short.
I am really happy with my art recently though, its improved so much from the last ludum. Also, forgot too make music until it was to late :<
Known Issues:
You can keep racking up the score points by completing the game, and just hitting play again. (Completion bonus? Heh.)
Hope you all enjoy!
-FisherG