A Deal on the Moon

Overall★★★★★★★★★★3.26
Fun★★★★★★★★★★2.93
Innovation★★★★★★★★★★2.25
Theme★★★★★★★★★★3.57
Graphics★★★★★★★★★★3.74
Audio★★★★★★★★★★3.19
Humor★★★★★★★★★★3.02
Mood★★★★★★★★★★3.64
Hello!
I'm FisherG.

After a long weekend, a saturday of family stress in which no work was done, and a crammed sunday,
I present to you, "A Deal on the Moon"



=Controls=

Movement - Arrow Keys
Interact/Shoot - 'X' or 'Z'
Chek Health - 'C'

LDScreenShot3.png

=Story=

You play as an astronaut crash landing on the moon in an 'inescapable valley'. You make your way
through a canyon and are greeted with a lone shopkeeper, who reveals he wants more than your money,
your soul! With him as your only way out, you need to find 2 vessels to withold your soul to
exchange for a repaired rocket, and then fly out.

LDScreenShot2.png

=Tips=

1.Talk to him twice.

2.If you die, you'll be returned to the
shopkeeper's room, with full health.

3.Any time you go to the shopkeeper's room you'll have full health.

4.Kill enemies, because if you don't you'll have to back track through them!

=Known issues=
The combat system is wack.

screenshot

Comments22

Walkalope
Walkalope29 Apr 2019, 03:56
Did you change the title/URL on the itch page after submitting? I am getting a 404.

Edit: fixed!
Walkalope
Walkalope29 Apr 2019, 04:18
It works great! The astronaut character is charming. :new_moon_with_face:
notb
notb29 Apr 2019, 04:23
The mood here is great, minimal but such a pleasant use of color. Very nice job!
zactical
zactical29 Apr 2019, 04:44
Really enjoyed the aesthetic, minimal feel but the art and animations are done well. Awesome job!
ratz29 Apr 2019, 19:58
Nice, like the pixels. Had a little bit of a problem determining whats floor and walls since they are the same color. Good job!
daria-toni30 Apr 2019, 19:13
It was too easy, but I definitely love the graphics. The story is a little bit crazy (why is Satan on ... the moon? :) ) and music is cool.
FisherGoodwin
FisherGoodwinauthor30 Apr 2019, 20:37
@daria-toni Yeah, I definitely wish it was harder, and wanted a better combat system! Maybe I'll make an update with turn-based combat ;)
Mertios
Mertios30 Apr 2019, 20:57
Web version? I'm on Linux.
FisherGoodwin
FisherGoodwinauthor30 Apr 2019, 21:33
@mertios Currently not at my desktop, I'll see if I can get something working later tonight. Ill @ you if/when it's published.
FisherGoodwin
FisherGoodwinauthor1 May 2019, 02:20
@mertios Sorry man. GMS2 only offers HTML5 export for people willing to hunk $150. SHeesh.
Mertios
Mertios1 May 2019, 03:09
@fishergoodwin Man, that is harsh. I took it for granted - Unity has that out of the box! As for your game, I really like your pixel art!
FisherGoodwin
FisherGoodwinauthor1 May 2019, 03:13
@mertios Woah Unity does? What is YoYo doing man?
Mertios
Mertios1 May 2019, 03:34
@fishergoodwin Yup, everything Unity offers you can do for free. Paying just removes the watermark. :slight_smile:
paulhocker
paulhocker1 May 2019, 03:51
wow, a complete game -- it was simple bu pretty fun -- thanks for making this
WubbaDuck
WubbaDuck1 May 2019, 04:39
I really like the mood of this game. The art is cool too. Nice work.
johnnysix
johnnysix2 May 2019, 19:51
Love the graphics - very nice pixel art on the spaceman and ship. The collision was a bit confusing with the 2.5d walls. Won't spoil the end, but nice fx the exit.

Don't know if the app you use has an HTML export, but it'd be cool to see this on the web so it's more accessible to non-pc players / mobile players.
fashionbatman
fashionbatman3 May 2019, 18:55
The sound effect and art style gave this game a wonderful atmosphere. Really great job!
aCactus
aCactus3 May 2019, 23:56
Very flavorful. I feel bad for all the moon frogs I killed. Kind of wish it had been longer, but it's understandable given the time constraints, and what you have really works well.
FisherGoodwin
FisherGoodwinauthor4 May 2019, 20:52
@johnnysix Check the convo I had earlier with Mertios on this page, explains why I can't export to web.
johnnysix
johnnysix5 May 2019, 01:17
@fishergoodwin - Shame dude! Well if you're planning on doing more - I'd start saving some cash towards it, or maybe look at some other tools, like Unity / Construct etc. as it'd open your games up to a wider audience. :) Keep it up, and good luck!

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