No Exit
Update: I fixed some things and replaced some graphics.
Original version: https://plasmaernst.itch.io/noexit-original-ludumdare
CONTROLS
Move - arrow or wasd
jump - space
fire - LMB
interact - RMB (pick up guns, use doors, restart level when dead)
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Sadly, the result is very unfinished. I hope to find some time to get this closer to an enjoyable experience.
I learned quite a lot during this project, epecially about blender.
Used the Unity-FPS-Character.
There is no Exit. But a very strange creature.
At the moment there is no way to defeat it, ups!
Original version: https://plasmaernst.itch.io/noexit-original-ludumdare
CONTROLS
Move - arrow or wasd
jump - space
fire - LMB
interact - RMB (pick up guns, use doors, restart level when dead)
------------------
Sadly, the result is very unfinished. I hope to find some time to get this closer to an enjoyable experience.
I learned quite a lot during this project, epecially about blender.
Used the Unity-FPS-Character.
There is no Exit. But a very strange creature.
At the moment there is no way to defeat it, ups!
Tools: Unity
Comments2

TheMonsterFromTheDeep1 Jan 2017, 08:07
The graphics, I think, are perfect for the atmosphere. However, without any sound effects or animation, it is really really hard to tell what is going on. For example, I can't tell if the gun even has any real effect, so I didn't really use it.



When I realized I could just exit through the same door I came in and still have the room numbers go up--I felt like I was cheating! But doing this was kinda necessary for avoiding the monster in those narrow hallway rooms, especially since I usually didn't have a gun on me...
Of course, I wish the guns had more bullets, but only because that'd make the game even easier, hahaha. Good effort, even if unfinished! The learning experience is much more valuable!