No Exit

Update: I fixed some things and replaced some graphics.

Original version: https://plasmaernst.itch.io/noexit-original-ludumdare

CONTROLS

Move - arrow or wasd

jump - space

fire - LMB

interact - RMB (pick up guns, use doors, restart level when dead)

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Sadly, the result is very unfinished. I hope to find some time to get this closer to an enjoyable experience.

I learned quite a lot during this project, epecially about blender.

Used the Unity-FPS-Character.

There is no Exit. But a very strange creature.

At the moment there is no way to defeat it, ups!
Tools: Unity

Comments2

Jelinib21 Dec 2016, 08:37
The monster's model and bubbliness is hecka creepy. Well done! Gotta see him textured someday! :) Seeing its field of vision was a helpful addition too. The sound effects seem to have disappeared in the updated version though.

When I realized I could just exit through the same door I came in and still have the room numbers go up--I felt like I was cheating! But doing this was kinda necessary for avoiding the monster in those narrow hallway rooms, especially since I usually didn't have a gun on me...

Of course, I wish the guns had more bullets, but only because that'd make the game even easier, hahaha. Good effort, even if unfinished! The learning experience is much more valuable!
TheMonsterFromTheDeep
TheMonsterFromTheDeep1 Jan 2017, 08:07
The graphics, I think, are perfect for the atmosphere. However, without any sound effects or animation, it is really really hard to tell what is going on. For example, I can't tell if the gun even has any real effect, so I didn't really use it.

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