Ludum Dare #37compo
Storage
Created by Steven Miller for Ludum Dare 37: One Room
You just landed a new job at the organization and shipping department, where you will be stuck in a room all day, delivering inputs to the output zone, all while making surprisingly low amounts of money.
Features:
An in-game guide and tutorial
12 exciting levels
7 machines
A crane
Some boxes
Tools Used:
GameMaker: Studio
Bosca Ceoil
Audacity
*Notes*
Hold shift to make the game run quickly.
Use the in-game guide (book icon), the outlines in the first few levels, and the three GIFs if you are stuck.
This game has a lot of text, so be prepared to read if you want to know what is going on.
As this game has a lot of text, there will probably be a lot of updates fixing typos and such.
You can get to the settings menu by clicking on the gear icon in the bottom left of the level select.
Also, the last level is much harder than the rest of the game. There is no special reward for finishing it, I just left it in because I know Zachtronics fans like myself find it fun to torture themselves. The GIF of my solution is on the itch.io page.
You just landed a new job at the organization and shipping department, where you will be stuck in a room all day, delivering inputs to the output zone, all while making surprisingly low amounts of money.
Features:
An in-game guide and tutorial
12 exciting levels
7 machines
A crane
Some boxes
Tools Used:
GameMaker: Studio
Bosca Ceoil
Audacity
*Notes*
Hold shift to make the game run quickly.
Use the in-game guide (book icon), the outlines in the first few levels, and the three GIFs if you are stuck.
This game has a lot of text, so be prepared to read if you want to know what is going on.
As this game has a lot of text, there will probably be a lot of updates fixing typos and such.
You can get to the settings menu by clicking on the gear icon in the bottom left of the level select.
Also, the last level is much harder than the rest of the game. There is no special reward for finishing it, I just left it in because I know Zachtronics fans like myself find it fun to torture themselves. The GIF of my solution is on the itch.io page.



Comments59
- Awesome gameplay :)
It took me a while and i just finished the 8th level for now!
And this old school UI is gorgeous!
Maybe controls are a bit complicated and difficulty curve sometimes strange and the font tiny (not in fullscreen, but fullscreen is hard to found), but these are remarks if you want to make a full game, for a jam, it's wonderfull!
The tutorial was quite tough to follow and I almost gave up, but glad that I pushed through. Will need to wait until I've had a good night's sleep before tackling some of the later levels.
It's really hard to understand what's going on, but once you get it (following your tutorial gifs), it's a lot of fun. A lot of puzzle games enthusiast will like it !
The game is really hard though.
https://postimg.org/image/lamivxp01/
This animated gif shows a bug. Four attempts with the same layout are shown:
1 & 2: hold shift the whole time--crashes right at the end
3: hold shift and let go after a moment--crashes right when I let go
4: don't touch shift--beat the level
Similar thing happened on the next level, but I didn't bother to recreate the layout, hopefully you can see well enough. In this case though it was more like case 3 above, and holding shift the entire time actually made it pass.
https://postimg.org/image/yq4y7n841/
https://postimg.org/image/8f02gfxah/
No real flaws outside of a wall-of-text instructions. I think the levels could have used a better tutorial. Otherwise, nice job!
You're not much of a musician, but the sound effects are nice.
I wish there was a way to pause the game, used that in SpaceChem a lot.
The last two levels were super tough, so I'm glad you left the solutions in the gifs on the itch.io page and that I was hanging around on the stream when you said you left the solutions in the gifs on the itch.io page.
The graphics were just so nice, and the music so soothing: felt I could keep on trying forever.
My only complaint is the following: maybe something more to diffrentiate the open and close button. I just kept forgeting which one it was.
I can see this concept getting bigger with switch or new types of conveyor belts. Then again, I just loved your game so much.
By the way, thank you for your review on our game! Great insight.
Played it for one hour and didn't manage to finish the last levels.
It's amazing for a 48h game, really!
One of my fav compo entry, for sure.
Congratulations <3
Last level took me a good while to solve, but it was so satisfying once I did, even without there being any extra dialogue or whatever.
Only problem I had was the music getting annoying after a while, but it wasn't anything a quick trip to the options menu didn't solve.
The two layer system proved a little hard to really internalize, but once I did, the game snapped into place with me. There are a lot of moving parts (pun intentional) but it makes completing the puzzles that much more worth it.
This is a really impressive entry.