The Day I Dared

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
A "game" about the "game" we made for Ludum Dare 37.

This was going to be a platformer game where you were in some ancient place where the 'one room' reconfigured itself every time you reached the monolith, but we failed to finish this concept.

Ah well, at least we tried. Next time maybe.

Written in C# using Visual Studio 2015.

Used the SFML.Net library, as well as a very incomplete custom library.

The source code is not provided because it turned into quite a mess.

Art: QualityCatGames (Brian)

http://ludumdare.com/compo/author/qualitycatgames/

Much of the art remained unused.

Code and placeholder art: Josh
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