After getting jettisoned from your vessel with nothing but your space suit and an unstable prototype life support unit, you are trying to survive the hostile space environment in hopes of being rescued. See how long you can survive and try to get the highest score.
Controls
`W S A D` or `Arrow keys` = Move player around in space. `Left click` = Shoot laser gun. `E` or `Spacebar` = Tug the life support unit while pressed. `P` or `Pause key` = Pause/Unpause the game
`F12` = Debug mode. `F5` = Reset game.
(All of the control bindings can be edited in the file "data/game.json")
Credits:
* Myself - Programming, engine, and graphics * Po0ka - Ideas and programming assistance
A really interesting little arcade game. Trying to juggle keeping the life support system alive and shooting rocks/enemies is really unique. I will say, I felt really hopeless whenever it was destroyed and my death was unavoidable. Nice job!
Update note: Apparently I didn't apply the assembly signing to the binaries correctly, which caused some machines to log an error and not show anything. I've now reapplied the signature, so in case it didn't work earlier, it should be working now.
@const-arch Sorry about that, looks like I missed the one DLL. I was able to test and confirm it in a VM this time. The download is now updated if you want to try again.
I gave it another go, but I can't figure out why I'm dying. At a certain point, despite being in the life support bubble with nothing nearby, I start taking damage and end up dying. There doesn't seem to be a visible threat on screen while it's happening, at least.
Ignoring that, the core idea is a good base. It runs out of depth pretty quickly as is, but I could see this being extendable into a more complicated system. I do wish there was more of a goal.
The game could really use better explanation of the mechanics, it's not really clear what you're supposed to pick up and what you're supposed to avoid/shoot. Also gets a bit repetitive after a while since it doesn't seem like there's many different things to do. Flying around looking at stuff was kinda fun though and the graphics were cute, seems like a good base for further development!
Really nice! I had less problems with keeping my life support running, and more with it running away. It can build up much speed when enemies pump into it xD.
Comments12
Ignoring that, the core idea is a good base. It runs out of depth pretty quickly as is, but I could see this being extendable into a more complicated system. I do wish there was more of a goal.