You are lost in some caverns and need to find your way out. Unfortunately your lighter only lasts for 10 seconds. Fortunately someone has left a bunch of barrels with fuel all around the caverns. Watch out for those rats though, there's something weird going on with them.
Controls
`W S A D` or `Arrow keys` = Move player around. `Spacebar` or `W` = Jump! `P` or `Pause key` = Pause/Unpause the game
`F12` = Debug mode. `F5` = Reset game.
(All of the control bindings can be edited in the file "data/game.json")
Credits:
* Myself - Programming, engine, and some graphics (player, barrel) * Twitch viewers and friends - Various ideas!
Really cool interpretation of the theme and great atmosphere! However, the lack of checkpoints was really morale crushing. More forgiving checkpoints would be great. But I enjoyed it overall!
Cool game, it's easy to understand! But the difficulty of the game is too high in my opinion. More checkpoints would have been nice. Good job for someone who worked alone!
Even though I must be honest, I was mostly appealed by the gameplay; it made me keep trying cause I wanted to "do better" every time I died. In a way this gives me the getting over it, or jump king, kind of vibes. Rinse repeat, learn, get better, and I'm all in for it!
Great little game. Hard though. I'll have to spend more time getting through it. Right now I think the boss thinks I'm writing an angry email the way I'm hitting my keyboard!!!
I really liked the take on the theme! It was an interesting case of slow, deliberate exploration and then frantic execution. Fun! I think perhaps it could have been a bit clearer that the player was actually making progress, as I was very lost at some points but still actually moving forwards - though I guess that's probably the mood you wanted. There were some very tight platforming sections too, and sometimes the screen transition made it very hard to control. The controls were slightly unforgiving too, it didn't seem possible to jump whilst holding the button, you had to press it every time. The rats multiplying was a neat touch, I liked them jumping to their deaths as they tried to attack me! Nice entry 😄
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
1. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled; there is also the key rebinding as suggested. Just note that programming in a position-independent way is possible :) 2. no sound? I feel it would help knowing what happens, especially given the darkness! 3. display may be a bit small; fullscreen option or something may help. In particular, while playing, I give little to no attention to the counter because they are remote 4. oh, you can jump on rats 5. the torch concept is cleverly used (reminds me I used such a personal torch shader in several games; very useful! :)) 6. duplicating amoeba-like rats? X) 7. I think that while the rat duplication counter is useful, the light one is not so, because you visually see the light radius; I think you could do away with the light counter 8. the game feels SO HARD XD
This is a realllllllly cool concept, I loved the ideas.
That being said, some fine-tuning would definitely be needed to make this a "finished" game in the sense of getting it past the game jam limit.
I found the totally of not being able to see frustrating, I didn't know if I was going in the right direction or not and nearly stopped before stumbling on the end.
Even with that though, getting something this engaging is hard in a game jam so super well done. =) Thank you.
Comments12
As someone who gets lost easily it was very hard :p
Even though I must be honest, I was mostly appealed by the gameplay; it made me keep trying cause I wanted to "do better" every time I died. In a way this gives me the getting over it, or jump king, kind of vibes. Rinse repeat, learn, get better, and I'm all in for it!
1. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled; there is also the key rebinding as suggested. Just note that programming in a position-independent way is possible :)
2. no sound? I feel it would help knowing what happens, especially given the darkness!
3. display may be a bit small; fullscreen option or something may help. In particular, while playing, I give little to no attention to the counter because they are remote
4. oh, you can jump on rats
5. the torch concept is cleverly used (reminds me I used such a personal torch shader in several games; very useful! :))
6. duplicating amoeba-like rats? X)
7. I think that while the rat duplication counter is useful, the light one is not so, because you visually see the light radius; I think you could do away with the light counter
8. the game feels SO HARD XD
That being said, some fine-tuning would definitely be needed to make this a "finished" game in the sense of getting it past the game jam limit.
I found the totally of not being able to see frustrating, I didn't know if I was going in the right direction or not and nearly stopped before stumbling on the end.
Even with that though, getting something this engaging is hard in a game jam so super well done. =) Thank you.