TISIC IZIEB
TISIC IZIEB is a puzzle game where you pull and push furniture, trying to reach the exit. The game was submitted to Compo originally, but I added and tweaked some stuff (better controls and audio) during the next day, so now it is in the Jam. 95% of the game was created in 48 hours. All assets and code created by me.
This was the first time I used MagicaVoxel for 3D modeling and I really enjoyed it.
--- IMPORTANT ---
WEBGL build has worse graphics quality (no AA, no DOF, no screen space reflections...). For full experience download windows or mac build.
---- CONTACT ----
If you have any questions or just want to say hi, I'm available on twitter as @split82
---- TECHNICAL STUFF ----
Engine: Unity
Code: C#
Models: MagicaVoxel, Blender
Textures: Photoshop
Sound and Music: Logic Pro X
This was the first time I used MagicaVoxel for 3D modeling and I really enjoyed it.
--- IMPORTANT ---
WEBGL build has worse graphics quality (no AA, no DOF, no screen space reflections...). For full experience download windows or mac build.
---- CONTACT ----
If you have any questions or just want to say hi, I'm available on twitter as @split82
---- TECHNICAL STUFF ----
Engine: Unity
Code: C#
Models: MagicaVoxel, Blender
Textures: Photoshop
Sound and Music: Logic Pro X



Comments70
All other aspects are really solid too. The puzzles are well thought out and the difficulty ramps up nicely and keeps motivated. I could totally see this as a commercial title with added mechanics.
Congratulations !!!! :D
I encountered a bit of stutter but I think that's because of the graphical effects and due to my computer being a potato.
If we don't see more from you I'll be dissapointed
The concept is really neat, and the levels are really well done. However, I missed a move count tracker. I can see how it wouldn't fit this game, though, since it has a more relaxing atmosphere, but still...
Well done! =D
the gameplay is interesting, but nothing new. I don't really think it needs to be, though. It does it's job just fine
nice job!
Good work
Great game, gg !
And...would your please upload your unity project?
I noticed you said the WebGL version was worse in terms of graphics quality but I felt the graphics looked great.
Music was also very good, very peaceful and doesn't feel repetitive.
Brilliant work!
The only thing that bother me is the take of the theme. That not really spot on. But other than that, everything is perfect.
You've got a great, simple mechanic that you teach well, and the puzzles end up being quite challenging through the emergent complexity!
- randomhuman
xxy_nsfr
I just had some troubles with voxels
The music fits nicely too. Only complaint with regards to audio is that the overall volume was very low, so even at the highest settings it was a bit quiet on my speakers.
I got a little confused on the level after the tutorial level about pulling things, because I hadn't realised that the little arrow on the floor on the tutorial level was just to explain the mechanic, and thought that all things that could be pulled would have arrows under them, and didn't realise I could pull everything on the next level, which had me stuck for a little while.
I suppose the interpretation of the theme is more like "one room at a time" rather than "one room only", but that's perfectly fine, and a good way to ensure we're not flooded with hundreds of identical entries! c:
Levels are nicely designed. I'd definitely play this as an extended mobile gamer with lots and lots of rooms with even more difficult puzzles!
All in all, fantastic work, the most polished entry I've seen, which is incredibly impressive, and a sure favourite from LD37. Many gold stars!
The puzzle mechanics are unique and you've integrated them into the theme so well!
The simple animation of the characters and objects works so nicely. Especially the particles and UI elements, really have weight and satisfying feedback. Especially the little pulse on the clicking.
I might have to ask you some questions regarding the visual effects! I've only recently picked up Unity.
-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/)
Wish there were more interesting puzzles.
I can totally picture this as a game like Monument Valley, just add a nice narrative around it.
The theme is barely there in my opinion, but the level of polish is INSANE! The art is great, and the way everything squish and squash is absolutely stunning. The atmosphere is great and the puzzle concept is well done. Congrats on pulling most of this in 48h! I wish I'd seen the compo version :D Congrats
Nice selection of music and sfx too, it really does fit the concept and help set a nice and relaxing mood to play the game!
Simple controls are also the best for it! Really accessible, simple to play and also challenging! Nice take on the theme too!
Great work! :D
-Hisfantor
Would keep playing if there were more levels :)
Great job sir!!!