ZROOMERS

ZROOMERS

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.21
coolness: 0.59
fun: 3.11
graphics: 3.11
humor: 2.40
innovation: 2.85
mood: 2.88
overall: 2.96
theme: 2.35
FIND ALL CHECKPOINTS AS FAST AS POSSIBLE

CONTROLS:

ARROW-KEYS <^>

Z TO CROUCH (-> RELEASE TO JUMP)

X TO SHOOT (SHOOTING IS NOT VERY GOOD)

R TO RESTART ( -> CHECKPOINTS RESET !!!)

H TO HIDE HEAD-UP DISPLAY

M TO MUTE THE BEEEEAT*~~~

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The first feedback made me realize steering was pretty hard/impossible, so I changed one variable for the 1.01 version on Monday morning after the Compo to make turning a bit easier. If you feel this is small enough to be a "bug fix" judge by the easier 1.01 version, otherwise use the 1.00 version.

The game just restarts when you finish, but it does save and update your best time so you can try and beat it (this is saved after closing the game as well).

UPDATE 2: ---- JAM VERSION ----

I added a Jam version 1.02 that defaults to even easier steering than version 1.01, as well as the possibility to toggle back to 1.00 and 1.01 steering if wanted. This version also changes the geometry slightly so that there's less risk that the first thing you do is get stuck in a corner. Original 1.00 version is equivalent to setting both toggles to False.

Other tips for the turning is to start turning one way, then turn the other way to compensate for the force - it is meant to be a bit hard in the beginning in return for being more satisfying after you get it.

Here's the main music theme I did, I was going for a WipeOut vibe: https://soundcloud.com/neontropics/zroomers-main-theme

I started out with plans to follow the theme a bit closer but they didn't really work out, oh well

FURTHER CHANGELOG:

v1.03: fixed bug where it doesn't restart after all checkpoints unless you beat your personal best time
Found a bug?
Tell us on Discord