
Cosmonoid
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Explore space, grab fuel, warp further!
A zero gravity arcade adventure first person Cosmonoid game
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The Web version worked well for me in Firefox, but if it's slow for you then please download the desktop version instead!
Best played full screen.
Press I to invert the Y-axis Mouse controls
*Note:* v1.0.1 is recommended, and is the version used in the Web GL link below. It fixes a bug where inverting the Y-axis mouse controls didn't work in the original release. This should be fine according to the rules at https://ldjam.com/events/ludum-dare/rules
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Change Log:
[2021-04-27] v1.0.1:
* The "Invert Y-axis" button ("I") is now working, whereas before it was shared with "Restart to Intro" and wasn't workable. This and other additional controls are listed in the Menu -> Controls page (and were in v1.0.0 as well).
[2021-04-26] v1.0.0: Initial Release
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Follow me on Twitter: NeonTropics
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Everything made solo in 72 hours for the Jam. I started with some base code of e.g. menus, base shaders, template title screen and dialogue from past jams.
Tools used:
Unity
Blenderfor 3D models
Bitwig for music
Fonts from Chevy Ray's Pixel Fonts ( https://chevyray.itch.io/pixel-fonts )
A zero gravity arcade adventure first person Cosmonoid game
---
The Web version worked well for me in Firefox, but if it's slow for you then please download the desktop version instead!
Best played full screen.
Press I to invert the Y-axis Mouse controls
*Note:* v1.0.1 is recommended, and is the version used in the Web GL link below. It fixes a bug where inverting the Y-axis mouse controls didn't work in the original release. This should be fine according to the rules at https://ldjam.com/events/ludum-dare/rules
---
Change Log:
[2021-04-27] v1.0.1:
* The "Invert Y-axis" button ("I") is now working, whereas before it was shared with "Restart to Intro" and wasn't workable. This and other additional controls are listed in the Menu -> Controls page (and were in v1.0.0 as well).
[2021-04-26] v1.0.0: Initial Release
---
Follow me on Twitter: NeonTropics
---
Everything made solo in 72 hours for the Jam. I started with some base code of e.g. menus, base shaders, template title screen and dialogue from past jams.
Tools used:
Unity
Blenderfor 3D models
Bitwig for music
Fonts from Chevy Ray's Pixel Fonts ( https://chevyray.itch.io/pixel-fonts )