
Hopper
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Hey guys, this is my submission for LD38.
Once again, I learned a bunch and had an absolute blast doing the jam!
The Game:
It's basically an orbital-platform-shooter type arcade style game thing.
Yeah, I know, kinda weird. But *whatever*, it's fun and *I'm happy with it*. The goal is to destroy as many enemies as you can before they get you. Each different type of enemy is worth a different amount of points, and you are rewarded with a score multiplier by doing crazy planetary slingshot trick shots and stuff. Your high score is persistent and stored in your browser's local storage, so if you get a *sweet* score, it'll stay there even after you shut down your computer.
Links:
* **play Hopper** in your browser on itch.io
* my game development twitter
Here's what I used:
Development platform - Javascript / HTML5
IDE - SublimeText3 and Notepad++
Content:
All vector graphics are hand coded
Music: made by Macro from OpenGameArt.org
Sound effects: made by SubspaceAudio from OpenGameArt.org
Originally I was aiming to make it into the compo, but unfortunately I had two 8 hour work shifts during that time, so a lot of it was compromised, so I couldn't *quite* finish it in time. I was, however, able to use this extra day to find awesome music and sounds. So I did that.
Once again, I learned a bunch and had an absolute blast doing the jam!
The Game:
It's basically an orbital-platform-shooter type arcade style game thing.
Yeah, I know, kinda weird. But *whatever*, it's fun and *I'm happy with it*. The goal is to destroy as many enemies as you can before they get you. Each different type of enemy is worth a different amount of points, and you are rewarded with a score multiplier by doing crazy planetary slingshot trick shots and stuff. Your high score is persistent and stored in your browser's local storage, so if you get a *sweet* score, it'll stay there even after you shut down your computer.
Links:
* **play Hopper** in your browser on itch.io
* my game development twitter
Here's what I used:
Development platform - Javascript / HTML5
IDE - SublimeText3 and Notepad++
Content:
All vector graphics are hand coded
Music: made by Macro from OpenGameArt.org
Sound effects: made by SubspaceAudio from OpenGameArt.org
Originally I was aiming to make it into the compo, but unfortunately I had two 8 hour work shifts during that time, so a lot of it was compromised, so I couldn't *quite* finish it in time. I was, however, able to use this extra day to find awesome music and sounds. So I did that.