Defend your tiny, toroidal world. Built in 48 hours using Unreal Engine 4, Cinema 4D, and, at the literal last minute, GarageBand.
This is the first time I’ve tried a 3D project for Ludum Dare—turns out to be a lot more work, particularly when you’re doing funky things with camera math. Didn’t have time to make music, and it’s short some world detail and an effect or two, but overall I’m really happy with the result. Thanks for checking it out—hope you enjoy!
@cottontshirtz: It’s effectively 2D—all of the movement and whatnot is on an x/y plane that wraps around on both edges. The first day or so of work was getting the math needed to map between that space and Unreal’s 3D coordinate system, but once that was in place it was pretty straightforward. Planning to write up more details on that in a postmortem sometime soon.
@mahalis Cool, that's similar to how I handled it. I'm also planning in doing a write-up on a few aspects of my entry. Did you have to write an integrator for your physics?
I was able to get a score of 36. The graphics are very good. The sounds could be better, maybe a soundtrack. And more playerfeedback when destroying enemys would've been cool.
Neat game, I went to 68 (then quit, i guess i could go on for an hour :D). The visuals are really nice, some music would have been good too i guess. The torus is really cool - moving around is kind of mind fucky. So i figured just sit in one place and shoot, which worked very well ;)
Good entry. I like the concept of the "donut world", but I think the movement's speed with W or S is too high, or the donut isn't thick enough. My best score is only 20 ^^.
Amazing graphics for a first-time 3D project! We went 3D for the first time also in our entry, but working with voxel made life simpler for our ex-pixel-artists :)
The torus idea is nice, and it make dodging enemies really challenging. As said by others, maybe the up-down moviment could be more slow.
Unfortunately I'm not really good at it, and I'm ashamed to post my highest score XD
Neat little game, with very nice graphics. Controls were a bit fast, but in particular the camera was all over the place. Would probably have benefited from a camera attached to the player. Good entry either way :)
Lovely artwork and an interesting idea to have a torus as a platfield. I found it quite risky to move around the side as the camera took a while to catch up, so I could never be sure if I was going to hit something. Movement was a bit floaty but okay once I got used to it. Would have liked a faster fire rate purely for gamefeel, but as all the enemies were one-hit-kill it didn't matter too much.
Cool concept, cool execution. I enjoyed a lot until I figured out the strategy to stay still or move away from enemies, then easily got a 60. Great game!
good work!