
BugsTD
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
--IMPORTANT: If the camera controls do not work, try using this updated version which allows you to control the camera with arrow keys.--
BugsTD is an incredibly simple tower defense game.
Due to the fact that I was on vacation, I had quite limited time, so I decided to use Unity. I believe that the total amount of time I worked on this game is less than 12 hours.
The controls are relatively straightforward:
- Scroll to zoom in/out.
- Hold the middle mouse button and drag to pan.
- Click on the tower types in the upper-right corner to select them.
- Click on the ground in order to place a tower.
- Click the 'play' button in the lower-left corner to start the next wave.
Hopefully everything else is relatively self-explanatory. The enemies move along the red path. If they get to the goal, you lose lives; if you lose all your lives, you lose the game. The battery-looking symbol represents currency; the lower-left corner shows your current currency and the amount required to purchase a tower is displayed next to each tower.
Towers have several basic differences. In order from top to bottom as listed on screen:
- Range of 6 grid squares; shoots every 0.7 seconds; does 1-2 damage; projectiles travel 6 grid squares per second
- Range of 6 grid squares; shoots every 2 seconds; does 5-8 damage; projectiles travel 4 grid squares per second
- Range of 10 grid squares; shoots every 0.05 seconds; does 0.1-0.7 damage; projectiles travel 8 grid squares per second
BugsTD is an incredibly simple tower defense game.
Due to the fact that I was on vacation, I had quite limited time, so I decided to use Unity. I believe that the total amount of time I worked on this game is less than 12 hours.
The controls are relatively straightforward:
- Scroll to zoom in/out.
- Hold the middle mouse button and drag to pan.
- Click on the tower types in the upper-right corner to select them.
- Click on the ground in order to place a tower.
- Click the 'play' button in the lower-left corner to start the next wave.
Hopefully everything else is relatively self-explanatory. The enemies move along the red path. If they get to the goal, you lose lives; if you lose all your lives, you lose the game. The battery-looking symbol represents currency; the lower-left corner shows your current currency and the amount required to purchase a tower is displayed next to each tower.
Towers have several basic differences. In order from top to bottom as listed on screen:
- Range of 6 grid squares; shoots every 0.7 seconds; does 1-2 damage; projectiles travel 6 grid squares per second
- Range of 6 grid squares; shoots every 2 seconds; does 5-8 damage; projectiles travel 4 grid squares per second
- Range of 10 grid squares; shoots every 0.05 seconds; does 0.1-0.7 damage; projectiles travel 8 grid squares per second