
Defense 2160 BC
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Hey -- I already have twenty ratings. Instead of rating this game, try rating some other game that doesn't yet have enough to be ranked. Thanks!
Defense 2150 BC is a tower-defense game with the added twist that, if an enemy destroys one of your towers, they steal the abilities from it.
Controls:
Move Camera: WASD
Place / Destroy towers: Left click
Scroll through towers: Scroll wheel
Towers can only be placed next to already-existing towers. You are awarded money with which to purchase towers every time you kill and enemy and at the end of each wave. There are 34 waves to beat to win; I have no idea if this is doable.
There are 5 tower types:
- Shield: High health, does no damage.
- Bow: Shoots piercing, low-damage projectiles.
- Cannon: Shoots high-splash-damage projectiles.
- Smasher: Smashes enemies that walk inside it; some art smart enough to avoid it.
- Spear Trap: Damages enemies above it; as such, it only is useful against flying enemies.
These instructions are also present in an in-game help menu.
This game is built using two libraries, as a result of shoehorning one in during the competition. The two libraries in question are GLFW and SDL2.
The font used on the Help, Win, and Lose screens is Laconick-NormalA by Nick Curtis.
~~I should be uploading a Linux build soon.~~ (Probably not going to happen).
I probably won't upload a Mac build unless I can find a way to build for Mac on Linux / Windows.
Defense 2150 BC is a tower-defense game with the added twist that, if an enemy destroys one of your towers, they steal the abilities from it.
Instructions
Controls:
Move Camera: WASD
Place / Destroy towers: Left click
Scroll through towers: Scroll wheel
Towers can only be placed next to already-existing towers. You are awarded money with which to purchase towers every time you kill and enemy and at the end of each wave. There are 34 waves to beat to win; I have no idea if this is doable.
There are 5 tower types:
- Shield: High health, does no damage.
- Bow: Shoots piercing, low-damage projectiles.
- Cannon: Shoots high-splash-damage projectiles.
- Smasher: Smashes enemies that walk inside it; some art smart enough to avoid it.
- Spear Trap: Damages enemies above it; as such, it only is useful against flying enemies.
These instructions are also present in an in-game help menu.
Credits
As this is a compo game, I am obviously responsible for all the game logic / art / music.This game is built using two libraries, as a result of shoehorning one in during the competition. The two libraries in question are GLFW and SDL2.
The font used on the Help, Win, and Lose screens is Laconick-NormalA by Nick Curtis.
Versions
I'm pretty sure that the Windows version works. (I tested it by clearing out my PATH and copying DLLs until it ran successfully). If it doesn't work, please say so.~~I should be uploading a Linux build soon.~~ (Probably not going to happen).
I probably won't upload a Mac build unless I can find a way to build for Mac on Linux / Windows.