Harvest Rune

Harvest Rune

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.61
fun: 3.50
innovation: 3.41
theme: 3.69
graphics: 3.35
audio: 2.81
humor: 3.09
mood: 3.33

Please read the first few paragraphs of this description! They contain very important information!


A combination of an RPG and a farming simulator.

Most of the game is explained through the tutorial, but there are a few points that are not very clear:

First, and most importantly, the number and quality of drops you get is dependent on how many enemies you spawn in at once. The more enemies you have spawned in, the better and more items you get.

Second, each kind of enemy drops some kind of item whose name is in purple text, and when you walk up to the Scientist those items are removed from your inventory and the bar behind the Scientist fills up a bit. Once the bar is filled, some text saying "You Win" should appear. ~~However, the actual text part is untested.~~ It took me about 20 minutes to win, farming Spiders.

That, sadly, is the extent of a win condition that this game has.

A few other clarifications, based on the people I've seen play my game:
- The only place you can grow is the fenced in area to the left of the house with the slightly lighter-colored grass. If the grass doesn't change to dirt when you walk on it, you can't grow there.
- When the tutorial says "This is your health," it outlines the left half of the orb in the bottom left corner of the screen in red. This is kind of hard to notice, but hopefully was self-explanatory enough.
- In general, the inventory mechanics are similar to Minecraft.
- When you walk up to the Scientist, you can buy things by clicking on them. They simply automatically go into your inventory. The number on the far left is the gold in your inventory, and the number under each item is its price. If your gold doesn't decrease, you didn't buy the item.
- You have to hoe a grass tile twice to be able to plant on it.
- Plants will not grow unless the tile they are on is wet.
- If you can't advance in the tutorial, it's probably because you aren't completing the actions it wants you to complete. It's possible there's a bug of some sort, but I somewhat doubt it.
- "Talking to the scientist" simply means walking up to him until your inventory changes to the "buy" screen.
- If you absolutely hate the music, and want to try playing without it, delete the file "music.wav" from the "snd" folder before running the executable. Still feel free to rate 1 stars for audio. 😉

Known glitches:
- The Wooden Club does not show up on the ground visibly, but can be picked up. It's dropped by Zombies.
- The Scientist slowly moves to the right, and can eventually get past the right fence, so you won't be able to talk to him. (However, this shouldn't happen in any game of reasonable length).
- Going to bed resets all your plants, even when they are in grown state. This means you can just sleep instead of clipping your plants to enable them to re-grow.
Found a bug?
Tell us on Discord