
Final Forest Fiasco
On a moonlit night, three warriors, seemingly at chance, meet in the depths of an overgrown forest, each with a mission that might alter the fate of the world. Embark on a mystical quest with them in this turn based role playing adventure.
In battle, first select a character, then one of its moves and finally an opponent. Once all characters have selected targets, the turn is played out in the order of a dice roll on the actors' speed values. Be wary that some moves cost mana, which slowly regenerates in battle.
Use the right arrow key, D or the left mouse button to walk to the right outside of battle and enter/space key to advance dialogue. In battle, use the left mouse button to select actions.
We added a post-jam version that is playable in WebGL, the original game is still available as download.
Post-jam changelog:
* Battle music
* Sound effects
* Added new idle animations and speech bubbles to battles
* Added two new enemies
* New font
* Altered and added some dialogues
* Stats and balance changes
* Fixed bugged fight interactions
In battle, first select a character, then one of its moves and finally an opponent. Once all characters have selected targets, the turn is played out in the order of a dice roll on the actors' speed values. Be wary that some moves cost mana, which slowly regenerates in battle.
Use the right arrow key, D or the left mouse button to walk to the right outside of battle and enter/space key to advance dialogue. In battle, use the left mouse button to select actions.
We added a post-jam version that is playable in WebGL, the original game is still available as download.
Post-jam changelog:
* Battle music
* Sound effects
* Added new idle animations and speech bubbles to battles
* Added two new enemies
* New font
* Altered and added some dialogues
* Stats and balance changes
* Fixed bugged fight interactions
Comments14


Iwant_Pizza17 Apr 2024, 19:24
Raid Shadow Legends?)

DeerofBlue17 Apr 2024, 19:32
I love the goofy art style! One thing that can be improved is the the combat system. It can be more interesting by adding more abilities for each character each round. Right now it feels a bit repetitive. But it's a great entry overall! I love it!
Philipp Kottsiepe17 Apr 2024, 19:36
Really nice game, i really liked the art style. Combat is fun too. Great Job.
Forager17 Apr 2024, 19:37
The chicken is so mean!!!! Good work though. Had a hard time really knowing whether or not I was over-using particular spells, because I simply dont know how long I'd have to go until they run out. More AoE healing charges please? :D At a certain point I just kept getting rekt over and over until I simply died. The moose due to having more hp simply gets ignored until the other 2 die, and then he gets chipped down enough that he's close to dying each battle. So while it's nice that he has 50hp, he's not doing much to help his teammates haha. The enemies are just too smart.

Dan Allison17 Apr 2024, 19:46
I'm a simple man - I see a chicken with a sword and I'll play your game. I had great fun with this overall, always like seeing turn based games showing up in jams and this was a good implementation of that. My highlight was definitely the writing though. I definitely didn't expect the game with the talking rabbit to have such good dialogue and world building but here we are.
Balancing is always hard in jams and for the most part it was fine but I think the snake fight was a bit too tough. I tried it 3 times before having to give up because I couldn't stay alive long enough. Still a really great submission and one I enjoyed a lot so great job to everyone who worked on it.
P.S. Vni is my new hero.
Balancing is always hard in jams and for the most part it was fine but I think the snake fight was a bit too tough. I tried it 3 times before having to give up because I couldn't stay alive long enough. Still a really great submission and one I enjoyed a lot so great job to everyone who worked on it.
P.S. Vni is my new hero.
luamct17 Apr 2024, 19:49
Fun entry! I loved the dialogue and the artwork. The combat got a bit repetitive after a few encounters for me. Also, after a few encounters, I had no mana left, so I was left with only the basic options until I died and retried.
Nice work!
Nice work!

p-r17 Apr 2024, 19:55
Beautiful artwork, would love to see a fleshed out version, maybe with a map and other options

MatthewDrake17 Apr 2024, 19:56
Really enjoyed the story and characters, though wasn't able to complete the final battle unfortunately. It'd have been useful to have another character with healing, but nonetheless I had a good time with it. The twist surprised me, well played!
Pietris17 Apr 2024, 20:02
Quite fun! The writing was quite fun but the core gameplay and music get a little repetitive. Whether you win the final fight or not feels mostly down to luck.
beauchama17 Apr 2024, 21:33
Really love the game!
luminella18 Apr 2024, 16:32
I really love the idea of animal adventurers, rooster is definitely my favorite. I would recommend slicing the dialogue in shorter phrases for better comprehension. I had to stop playing after I had no mana left, but overall it's pretty fun!

Custodi18 Apr 2024, 18:17
Played this game - not usual idea of battles when your MCs are animals. but need to remove walking while holding D key. I don't see any sence to be it in the game.

Fionnabhair20 Apr 2024, 20:13
What I liked: the graphics are great, and I had a good laugh when the hare was suddenly riding the stag. The dialogue was also great; it was funny and it made the characters more fleshed out. That said, I would click to advance the dialogue, hoping that it would display it all onscreen so I could finish reading it, but it actually skipped ahead, and I missed the rest of what what the character said.
What I would have liked to see: some kind of skill progression. There were a number of battles, but my characters always had the same actions, and those actions never got better as the game went on, nor did I get more max HP or mana. There wasn't much reward for winning the fights, which made them seem a bit repetitive.
I did find a bug where an enemy killed Vni before Hare acted, and since Hare's action was to heal Vni, I was still able to use him, and I don't think he lost any mana for taking actions, either. Or maybe Vni's just that good! You decide!
Ultimately, I think what really makes this game stand out is the artwork, the dialogue, and the story/worldbuilding. The battle system has a lot of unrealized potential, but that's jam deadlines for you!
What I would have liked to see: some kind of skill progression. There were a number of battles, but my characters always had the same actions, and those actions never got better as the game went on, nor did I get more max HP or mana. There wasn't much reward for winning the fights, which made them seem a bit repetitive.
I did find a bug where an enemy killed Vni before Hare acted, and since Hare's action was to heal Vni, I was still able to use him, and I don't think he lost any mana for taking actions, either. Or maybe Vni's just that good! You decide!
Ultimately, I think what really makes this game stand out is the artwork, the dialogue, and the story/worldbuilding. The battle system has a lot of unrealized potential, but that's jam deadlines for you!



But after a while the music gets very old but well... x)
After playing I still didn't really understand all of what was presented to me in the screen however. So maybe a tutorial card on the page would be nice !
I think that What I like the most about this game is the goofy graphic. I am a particular fan of those, especially with such global coherence, it's very pleasing.