
Escape from Power
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
* Instructions
This is a local two-player cooperative game, though you can player it by yourself, aswell. Each player controls one of the rabbits and each rabbit holds controls part of the flying drone: one player aims and the other shoots. It's meant to be played by two players side by side, one using the keyboard and the other the mouse. The controls are in the title screen. You can customize the controls, instructions for that are in the Readme file.
Please leave a comment :)
*
I wanted to copy the Bungee Buddies minigame from WarioWare: Smooth Moves and add some things into the mix. The idea was to make a game for two players using a single Wiimote-Nunchuk. After a few hours, I realized I was going to spend the entire weekend messing with technical stuff and that even if I succeeded, most of my potential players don't own a Wiimote and a bit of effort is required to connect one to your PC (at least on Windows).
So, I dropped the idea of having the players physically jump. And for the compo, I decided to have it use the keyboard and mouse.
I think it's interesting, but I didn't quite nail it. Despite having spent most of Sunday creating and balancing the difficulty progression, I feel it's too easy for me, so it's ultimately kind of boring. It could definitely use more content, too.
What I learned from making this is that, for this type of game, you need to carefully consider your restraints for generating obstacles. The biggest difficulty I had was with the energy: energy is health and ammo in this game, so how much energy the players receive is what affects the balance most. You need to make sure the game doesn't become unreasonable at any point, but if you don't design your game correctly, it becomes very hard to make sure it's neither too easy nor too hard. I get the feel that there's some crucial design change I need to make to avoid this problem.
Anyway, thanks for reading! I hope you have fun with the game!
UPDATE: You can now customize your controls.
This is a local two-player cooperative game, though you can player it by yourself, aswell. Each player controls one of the rabbits and each rabbit holds controls part of the flying drone: one player aims and the other shoots. It's meant to be played by two players side by side, one using the keyboard and the other the mouse. The controls are in the title screen. You can customize the controls, instructions for that are in the Readme file.
Please leave a comment :)
*
I wanted to copy the Bungee Buddies minigame from WarioWare: Smooth Moves and add some things into the mix. The idea was to make a game for two players using a single Wiimote-Nunchuk. After a few hours, I realized I was going to spend the entire weekend messing with technical stuff and that even if I succeeded, most of my potential players don't own a Wiimote and a bit of effort is required to connect one to your PC (at least on Windows).
So, I dropped the idea of having the players physically jump. And for the compo, I decided to have it use the keyboard and mouse.
I think it's interesting, but I didn't quite nail it. Despite having spent most of Sunday creating and balancing the difficulty progression, I feel it's too easy for me, so it's ultimately kind of boring. It could definitely use more content, too.
What I learned from making this is that, for this type of game, you need to carefully consider your restraints for generating obstacles. The biggest difficulty I had was with the energy: energy is health and ammo in this game, so how much energy the players receive is what affects the balance most. You need to make sure the game doesn't become unreasonable at any point, but if you don't design your game correctly, it becomes very hard to make sure it's neither too easy nor too hard. I get the feel that there's some crucial design change I need to make to avoid this problem.
Anyway, thanks for reading! I hope you have fun with the game!
UPDATE: You can now customize your controls.