Mad Trax

Mad Trax

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overall: 3.85
fun: 3.48
innovation: 3.70
theme: 4.13
graphics: 4.36
audio: 3.87
humor: 2.36
mood: 3.62

About

Mad Trax is a Tower-Defense / Infinite-Runner / Resource Management hybrid.
Monitor your turret and train’s power usage by clicking on the individual train cars.
Collect additional cars by clicking crates which periodically scroll by on the bottom side of the tracks.

Made in 72 hours (mostly 48 hours though)

Screenshots



Bug Fixes 8/1

-- Prevented Enemies from crossing the tracks causing unreachable enemies that still kill you.

-- Fixed enemies becoming 'glued' to the train preventing the turret from hitting them.

-- Fixed checkpoint rewards not being reset on scene reload.

-- lowered boss requirements since it was borderline un-reachable.

Other Games

Please head over and play / rate games made by our friends & fellow local devs!

https://ldjam.com/events/ludum-dare/39/hominem-ex-machina

https://ldjam.com/events/ludum-dare/39/circlebots-share

Credits

boats (@boats) -- UI / AI / Resource Programming

Benjamin Armour (@benjamin-armour) -- Train / Environment Modeling

SamHunny (@samhunny) -- Enemy Modeling

Gengi (@gengi) -- Sound Design & Implementation. Title Graphic. Terrain Details Programming.

Zahid (@zahid)  -- Play Testing & Debugging

EndilWayfare (@endilwayfare) -- Shader / Boss / Terrain Programming
Found a bug?
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