One in the Chamber, One in the Socket is a top down shooter with a twist: your bullets are your light source. If you run out of bullets, good luck getting to the next level, because you're going to need it.
CONTROLS: - WASD to move - Mouse to aim and shoot - R to restart - Escape to quit
Screenshots:
Tool used: - SFML - C++ - Aseprite - Sfxr - FL Studio 12
When I tried playing the game, it started me on the "you win but try this level though it probability not impossible" which I assume is not the first level and there was no way to play the other levels.
I got addicted to it and didn't stop till I beat it so well done. The R key to restart you say somewhere because that nearly makes me stop playing after the second time I had to close and start again. Really simple but addictive game, a pity it was so short! Congrats!
Nice and simple game! I love how there was a lot of polish added such as turning down the volume and reducing the brightness after expending some light, which is awesome! Well done!
Fun game, very reminiscent of hotline miami, the addition of limited ammo made for some really cool levels, only complaint is the time between shots is a bit too long but I'm sure you had a good reason for it, congrats
I can't load the game as well, I open the application and the screen stays white and eventually says "Not Responding". No error message or anything. :/
When I try to run it I just get a white window and the application stops responding. After a while an error message saying "this application has requested the runtime to terminate it in an unusual way" pops up. The game looks fun, if you get it fixed I'd love to play it.
@brendan-engelman I think I fixed it, a lot of people have been reporting that error but I couldn't find out how to fix it so I reverted to an old file.
This was fun. I like how smooth the gameplay feels, and the light mechanics added a fun bit of strategy on top of that. Primarily I think it would benefit from allowing a faster firing rate.
This game was actually really fun. I made it past the final level. The whole game worked well together. If you just polished up a few things, like not really knowing if you're dead yet or not after your last bullet is gone, and some AI bugs, this woudl be a decently marketable game. I woudl love to play this game more if more content was added to it. ie more levels.
I really wanted more variation. It got really repetitive really quickly, and the lights-as-bullets mechanic, while funny, didn't actually change the basic gameplay of a limited ammo twin stick shooter.
@steve-johnson thanks for the feedback! I realized after release that there's a lot more possible variation. For example, more enemies, more hp, different enemies, different guns, melee weapons, etc. I think I'm going to make a post jam build.
Neat little game, the light mechanic is cool. I feel like there could be more enemy types to add variety to the level design. Graphics are plain but work, music could be better, but overall pretty good work for a weekend. Nice job!
Really cool and polished mechanics! Reminded me a lot of Hotline Miami (which is a good thing!) :D I also like game where your primary resource of progressing is also the thing that pretty much kills you. It's a really nice dynamic. I'd have *loved* to see some more variety in the different stages (like some kind of puzzle or something like that), but you did an amazing job nonetheless! :)
Comments32
Highly innovative gameplay linking illumination to ammo count. I can imagine this working in a bunch of games really well. Sweet idea!
Gameplay is snappy, and what it would benefit most from is some inertia on the player so you could slide a bit.
Aiming feels a bit imprecise at times, but it's better than in Hotline Miami. :)
I liked that it is possible to find an exit without light at all :)
-m
Comment on my page when it's working, I'd like to play it! :)
(Win10)
I really wanted more variation. It got really repetitive really quickly, and the lights-as-bullets mechanic, while funny, didn't actually change the basic gameplay of a limited ammo twin stick shooter.
That said, you did finish, so good work!
Neat little game, the light mechanic is cool. I feel like there could be more enemy types to add variety to the level design. Graphics are plain but work, music could be better, but overall pretty good work for a weekend. Nice job!
I also like game where your primary resource of progressing is also the thing that pretty much kills you. It's a really nice dynamic.
I'd have *loved* to see some more variety in the different stages (like some kind of puzzle or something like that), but you did an amazing job nonetheless! :)