A Boy and His Card

by sorlok
Overall★★★★★★★★★★3.91
Fun★★★★★★★★★★3.86
Innovation★★★★★★★★★★3.89
Theme★★★★★★★★★★4.12
Humor★★★★★★★★★★3.84
Mood★★★★★★★★★★3.69
It's the end of the world, but all of the town's heroes are on vacation! The only one who can do anything is a young boy with a credit card that, like his dreams, has no limit.

How hard could it be to save the world on a humble 5% interest rate? Those shop items look SOOO useful... but the more debt you accumulate, the worse it will get when the collector comes ringing!

Controls are mouse or touch only.

Notes & Bugs:
* Android should open in Landscape mode, but sometimes it opens in Portrait and gets all messed up.

Genres: role playing
Tools: OpenFL

Comments48

lot9s
lot9s5 Dec 2017, 04:22
Well, I may have been hopelessly in debt, but my attack stat sure was enviable. It turned out great!
Vincent5 Dec 2017, 15:04
I like the pixel art. The debt part was hard to manage :) I like the concept of the game!
Logicon211
Logicon2116 Dec 2017, 03:54
Interesting game. My strategy was keep buying stuff until I got bored of buying stuff and one shotting everything until they got too tough. Then going for the credit card to clear the penalties. Pretty funny. The idea worked well.
nardandas
nardandas6 Dec 2017, 04:16
The gameplay was really repetitive, but the concept is so funny and the pixel art is really nice! The music really completed the mood too. I also tried the 'stack as much debt as possible' once, and I can confirm you can just keep going like that ad infinitum!
Luciax6 Dec 2017, 04:27
I like this idea of buying equipments without limit but will have hard times to pay for debt. The battle and the character's growth are easy to understand with nice pixel graphic and clear instructions. Interesting game! Though I'm not sure this idea is really suitable for this little boy saving town background.
justking144
justking1446 Dec 2017, 04:41
Looks really good, and the comment seems really funny, but it won't load on itch
Therdre6 Dec 2017, 05:21
I really like it, love the concept and it was fun to play. I think you created the perfect tool to teach people about what happens when you don't use your credit card responsibly xD
sorlok
sorlokauthor6 Dec 2017, 05:33
@all, thanks for the comments! Glad you all had positive thoughts on the game.

@logicon211, @nardandas - Yep, the "stacking debt" strategy is killer. I'll go into the details on *why* that's true in a post-mortem, but let's just say it's an interesting collision of two features that do *not* work the way I expected together.

@justking144 - Sorry that it is causing you trouble! Which browser are you using? (I have tested it only in Chrome.) If all else fails, you can try one of the OS downloads (Windows, Mac, Linux) or Android.
Joel Davis6 Dec 2017, 06:08
Nice graphics and music. Felt pretty polished for a jam game. The combat was a little simplistic and kind of tedious but overall the different systems worked well togehter. I really liked the idea of having creditors and loansharks in a RPG setting, I think this was a great exploration of a feature that could work in a larger RPG.
gankei6 Dec 2017, 06:22
Wow, it is very funny that the guy have to pay debt when he becomes more and more strong.I really enjoy the music especially when I considerate how to do next :) .Is there any restraint relationship between the attacking ways and enemies?
yuripiano
yuripiano6 Dec 2017, 06:42
https://i.gyazo.com/82e815c84db17dbf1269885122771675.jpg
Am I doing it right?

The game was really fun! I love the cute idea of it, and it's really relaxing just racking up more and more money lol. It may have been harder if the interest rates affected the debt or something, but really, it was super enjoyable! If you couldn't tell by the level, I uh.... played this game way more than anyone else's game hahaha.
adsilcott6 Dec 2017, 06:56
At first it felt like a losing battle, and I thought maybe that was the point, but eventually I figured out a strategy and accumulated a lot of money. Is there an end? Anyway, it's a great polished game with a really neat concept!
Britt Henderson
Britt Henderson6 Dec 2017, 11:06
This game is so so good! It's very difficult, i love the audo, i feel challenged yet i feel like it's my fault when i lose. i love the design and everything it's overall just so great. thank you so mych for making i!
Britt Henderson
Britt Henderson6 Dec 2017, 11:39
although...

I may have figured out the trick to the game
This hit did 1000 damage...
sorlok
sorlokauthor6 Dec 2017, 14:11
@gankei - Thanks! Music is from one of my favorite Open Game Art resource packs (see attribution.txt). Not sure what you mean by "restraint relationship" --- the Sword does more damage to "Fire Only" enemies, etc., but the hero has no "element".

@yuripiano, @britt-henderson - Amazing World Levels! I played it up to Level ~33, so it definitely unbalances after that. There's a bug in the debt calculation that I found right at the end of the Jam, which makes high-level runs like yours possible. I decided not to fix it, since that risked unbalancing the first few levels. So the game ramps from "hard" to either "impossible" or "medium", and then "very, very easy". Just don't try this with your real credit cards. :D
sorlok
sorlokauthor6 Dec 2017, 14:14
@adsilcott - There is no end. The goal was to make it become clear that debt is insurmountable, but due to a curious interaction between Debt, Fashion, and Penalties, it actually becomes quite easy to survive indefinitely with a specific strategy (see screenshots of @yuripiano, @britt-henderson).

World Names are randomly generated, which added a lot more variety than I thought it would.
fasterthanlime
fasterthanlime6 Dec 2017, 19:57
Well, I should probably stop playing...

But I liked it a lot :)
fluidvolt
fluidvolt6 Dec 2017, 21:18
Clever take on the theme! It's amazing that you managed to game-ify credit and debt in such a stark way. Good music choices too, especially the dojo fighting music. Nice work.
Tiberiusuciu
Tiberiusuciu6 Dec 2017, 23:28
At first my wallet was going all well, then I quickly went into debt and got out of control! hahaha

The graphics are really gorgeous and the sounds are amazing! the laughter is hilarious hahahahaha

Good job! :)
sorlok
sorlokauthor7 Dec 2017, 01:21
@fasterthanlime - Holy cow, that's some amazing progress! I think it's fair to say that you saved the world. :D

@fluidvolt - Really glad you liked it! The theme was really tough for me this time, but I'm super happy with what I was able to get done.

@tiberiusuciu - And we all learned a valuable lesson.... (kind of). :D
Gizmolo
Gizmolo7 Dec 2017, 03:45
Very neat concept that fits the theme well! The turn based combat with the timer reminded me of Final Fantasy VII. I giggled when I just started racking up the debt and my debt level was "Too big to fail" lol
Krassenstein
Krassenstein7 Dec 2017, 04:33
Fun game man! I like your take on the debt theme (Similar in a way to mine but yours is more RPG and mine is more real-life). I had a blast playing it until i was "hopelessly in debt" and was making less than the cost of the interest. Haha.

Nice job!
KirUn
KirUn7 Dec 2017, 05:01
Very interesting and funny approach on theme. Loved this game. Graphics, funny tune, credit card idea.
Got to 20+ world.
Of course, it is a bit broken in terms of balance, but for 72 hours it is amazing
OWC
OWC7 Dec 2017, 05:14
I like the concept of a system of debts and the battle gameplay is simple but fun! I had a little confusing with local stats-system, but maybe its just my fault.
mcovert
mcovert7 Dec 2017, 05:26
Really polished for the time frame! Wish there was a little more explanation - wasn't clear what the different attack types did until reading the comments after I'd given up. That explains why some guys exploded fast and others not so much! Also wish I knew what the stats did, but then again I'm a math geek.
jk5000
jk50007 Dec 2017, 09:09
There is a lot things I don't understand about this game, but it is really pretty and the music is good.
sorlok
sorlokauthor7 Dec 2017, 15:00
@gizmolo, @krassenstein - Glad you enjoyed it! There is one debt level higher than "Too Big to Fail", but it's an in-joke.

@kirun, @owc, @mcovert, @jk5000 - Thanks for the positive feedback! There's definitely balance issues (after level ~10 or so), and the elements+stats system is never explained in-game. Glad that you found it intuitive enough to get through a few levels!
kerneltt
kerneltt7 Dec 2017, 18:19
great concept loved it
jlreymendez8 Dec 2017, 14:45
Nice concept! I can't stop spending though, I feel uncomplete!
Ale
Ale8 Dec 2017, 18:18
This was great! The idea is really clever, although I found it pretty difficult. I think I got to like the 4th level before dying, as I couldn't figure out how to heal.
csanyk
csanyk10 Dec 2017, 17:05
This is a well done game. The graphics, the music, and the combat system are all nicely designed. I couldn't figure out if there was a way to heal myself, so I kept dying and going into debt, which became a major hassle. I am intrigued by the debt mechanic, that's something I haven't seen used in any game I can think of. It would be fun to see this given a full story, with additional enemies.
sorlok
sorlokauthor11 Dec 2017, 02:12
@kerneltt, @jlreymendez - Thanks! Spend spend spend!

@ale, @csanyk - Yeah, I ran out of time to add healing, and the main character never gains Max HP. Although I'm happy with the balance of the game the way it is, if I developed it further, the first thing I'd add is a healing mechanic.
Thrillho11 Dec 2017, 04:56
I may not have been able to figure out the winning strategy for this, but I think it turned out great! Excellent work!
yishalee11 Dec 2017, 06:06
Overall it's nice, interms of innovation, experience, art and music. However I didn't quite get how the battle rule is. I don't quite understand what fashion stands for adn what's the different of the 3 skills. Instructions about these may help.
soldierbear
soldierbear11 Dec 2017, 12:07
Being this debt has never been this fun
Lazard11 Dec 2017, 13:57
Man this game really hits home...
Jk, love the innovation and the music. Having debts have never been so fun ;)
boorik11 Dec 2017, 14:06
Great game, very addictive.

The debt system is a great idea regarding to the theme.

Good job :smile:
arron-fowler
arron-fowler11 Dec 2017, 14:22
Pretty easy to review - EPIC. Solid take on an established model but with a cool twist. Nothing over done everything slick, great work.
Flubz
Flubz11 Dec 2017, 21:50
Don't need to say much more than, it's just a really fun game. Absolutely love the music, the aesthetics are great too! The gameplay with the debt mechanic is just brilliant, it works perfectly with the theme, well done! :clap::relaxed:
ZAX
ZAX11 Dec 2017, 22:46
cool game i like it don’t forget to check out my game too :)
jfraser314
jfraser31412 Dec 2017, 00:27
Fun game, I should have bought more stuff.
LeReveur
LeReveur12 Dec 2017, 01:11
I really like the concept! This could be a good game to sell ha ha! Well done :)
deathray
deathray12 Dec 2017, 02:51
Neat game... I was very confused about which weapon to choose. What are the differences?
aeveis
aeveis12 Dec 2017, 05:55
Had fun! Was in a lot of debt but then was able to pay it off. Cool idea, though I wished I could do something about hp other than paying to revive. Could see something more fleshed out from this starting point. Good job!
sorlok
sorlokauthor17 Dec 2017, 17:22
@thrillho, @soldierbear, @lazard, @boorik, @arron-fowler, @flubz, @jfraser314 - Thanks so much; glad you liked it!

@yishalee - Good point! The battle system is a little obscure, and I didn't have time for a tutorial. The post-mortem explains what Fashion does: https://ldjam.com/events/ludum-dare/40/a-boy-and-his-card/postmortem-a-boy-and-his-card

@lereveur - Yes, I should add a "micropayment" option to buy better credit cards. J/K, that would actually be evil. :)

@deathray - Thanks! The "sword" is strong against "fire", and "fire" is strong against "shadow", and "shadow" is strong against "sword". If a monster has 3 weapons of the same type, then it has an element. More is explained in the postmortem (see @yishalee's comment for link).

@zax - Thanks! I will check it out if I can get my desktop set up before judging ends (right now I only have a Mac available).

@aeveis - Thanks! This is one game that I think I could flesh out more, given more time.
sorlok
sorlokauthor17 Dec 2017, 17:27
@all - Just to re-iterate: my desktop is now back from the shop; as soon as I can hook it up I will have access to a Windows machine, so I can try your games (if I haven't already).
ardorugus
ardorugus25 Dec 2017, 07:48
Seems got it. Not much difference in what you buy, it's more about penalties. Is there an end to the journey, or it's generated until you're tired? Anyway, really liked to buy things, especially spontaneously, when loosing. Don't do this in real life. Cute satire!

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