Hah! I laughed out loud when I went to Start, expecting to immediately transition to the first level, but fell off the cliff first, immediately setting the mood and what to expect. Nice touch!
Took me a bit to get the hang of the tank controls -- definitely adds a level of difficulty.
wow this is my favourite one so far! The graphics are stellar, first off. I love the blocky colour art style that this game has. And I definitely laughed aloud a few times as well. Good work - this could make a stellar mobile game! Also, my chicks fell off a cliff and I laughed, am I a horrible person?
@milo-the-cool-guy I totally agree, there was so much I wanted to do but simply didn't have time. Because this is largely built from scratch in my own engine that I hadn't long ported to the web I had to spend a lot of time implementing and fixing various essential features like shadow mapping, etc.
Did you actually complete all 3 levels? I've not heard from anyone that has yet :D
@papacheech Wow, thank you! As someone who considers themselves completely terrible at art things, it makes me happy to hear that people actually enjoy the visuals on this!
And it doesn't make you a bad person, you was just bringing them to *salvation* as the chicken gods desired :o
The tank controls really are the game's biggest strength and weakness. On one hand, they make up the main gimmick of the controls and on the other hand, they are probably the first things players blame when things get hard. It's fun to skebop around though, so it works out in the end.
Your engine is really well done. If you hadn't said anything I would have assumed it to be made with a premade engine. Didn't notice any bugs either. Impressive work!
Very cute but also unexpectedly difficult, for me at least. Oh well, it was still quite fun, even though I didn't get anywhere near finishing the game.
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5 Dec 2017, 05:09
I'll try a different browser, but when I tried with Edge I got: "Exception thrown, see JavaScript console"
Could you open up the JS console and see what it says? It's most likely that your browser simply doesn't support stuff like WebGL2, its pretty new so you need an up-to-date Chrome or Firefox preferably. If you're on something like safari I think you need to manually enable experimental WebGL2 support
edit; I'm tired and totally overlooked the Edge part, iirc Edge simply doesn't have support for WebGL2 yet because MS is slow at doing stuff :p
Nice and simple graphics! Strange to control and I didnt even complete level 1 (if the start thing is like a menu). I think the problem sits in front of the screen here, huh? Anyway. Interesting idea. Btw. my Vivaldi browser doesnt run the game too, so I used Chrome.
MacBook Pro running macOS Sierra 10.12.6 with a Nvidia GeForce GT 750M. Drivers are all from Apple (NV doesn't provide any for macOS). As a datapoint, I haven't had any issues with the ~30 other WebGL games I've played from the compo, but maybe Unity has an auto-fallback for WebGL2 or something?
I like the graphics! The controls ares pretty hard to get to used to, but when i eventually did, it was a nice challenge. Still pretty frustrating though haha
@exezin To follow up, I just tried in FireFox and while the graphics aren't corrupted and the game runs, it's veeeery slow - about 2 FPS, perhaps 1, and as such unplayable unfortunately. Certainly shouldn't be such bad performance on this machine.
@rsim There's not much I can say to be honest, my best guess would be shoddy WebGL 2 support because it is *very* new, came out this year I think. I even get decent performance on my first gen intel laptop with no dedicated GPU :/ Possibly a OSX-specific issue.
There's no reason you should get that sort of performance out of that sort of hardware, I think you're the only user to experience this so far :(
Being a mother hen is some work, but getting to throw your babies around is a lot of fun. I liked how you transitioned levels with the sinking and emerging animation. Very nice. I had a lot of trouble with the ramp on that second level but I finally got it. Mother hens tend to slide more than I thought they would. Thanks for putting it out in html5 format.
FYI: I played it in Firefox Quantum and it was buttery smooth.
@recursor Wow you made it past the first level! You might just be the first one to do so, congrats :D Thanks for the kind words and mentioning the performance, good to know my rushed emscripten port is working well in *most* cases :p
Nice job! It took me a bit of reading of the description to figure out i'm supposed to jump and move to gain velocity, which made the game go from impossible to very hard :) Regardless, it's super pretty! needs more chicken sounds too! Great job!
@rsim udo on the LD irc chat is on the same OSX version as you and ran into no trouble at all, its likely outdated drivers or maybe a super outdated Firefox, I recommend updating your Firefox and maybe considering upgrading to High Sierra?
@nikchernyakov You've activated my trap card! hah, congrats on running into the collision bugs I've been fighting with for months, I'm surprised people didn't mention it sooner :D
I enjoyed the graphics and the smooth movement - well fit for the theme. One critic: I really dislike this kind of movement behaviour (rotation by A&D, move in direction by W) - I'm curious how it would work out with WASD in directional matters
@fis I agree that generic 'move where you press' would probably be a lot easier to control, but bhopping was a pretty big aspect in this and I couldn't make it work well in non tank-like movement setups :(
Wow, this game is harder than Dark Souls xD. Couldn't beat the first level :( Control scheme is an interesting idea. Maybe some more visual cues would help judging one's speed and jumping direction. I had a hard time judging from where to jump.
@reality-blind What do you mean exactly? I developed this on a EU-keyboard (UK specifically). WASD and space for jump are pretty standard as far as controls go :s
The graphics and transitions were great, the sound is just what we need and I really felt I was going to be free. But I must be missing something. I just couldn't make the jump to side of the first stage. And I tried. A lot. After reading the comments I figure it's probably me the problem haha But anyway, solid concept, fun game!
This is great, but also so hard that it becomes frustrating. For a long time I didn't know that I can move faster by running and jumping. I don't know. It has a great potential, but is a bit too hard for me.
Really well done, nonetheless. Keep up the good work.
Awesome, a game I thought I'd never see, a bhopping hardcore puzzle(?) platformer with chickens :)
Controls felt a tad bit too unprecise - in aiming and when you try to stop. This game would definitely need some learning curve, though! I love the idea, lovely implementation and polish.
I really liked the death/respawn level animation, straight from a quality puzzler!
You're a mummy chicken guiding her chicks to safety so it seems like a pretty chill game to start with when it takes a sudden dark turn You just have bounce around and try to keep your chicken shaped jet plane from spiraling out of control and going for a dive bomb in the ocean while managing to keep your baby chicks from committing suicide... I love it.
@mags Wow, don't often see people come *back* to try again! Thanks! :) And you can even store a fair bit of speed just by constantly moving, you only really start losing most of your velocity once you let go of the W key.
@exezin Now I like this game even more! Man this chicken can be fast. I did the first level :) tried the second for more than a few times, couldn't do it... I guess the controls are making it hard. In one of those retries I landed on the tree at the beginning of the level and then crossed to another tree and it just made me feel like I've accomplished something even though I didn't get till the end of the level. :D
Nice idea, decent 3d graphics and quite well polished. However The game play was not my cup of tea. the floor did not have enough friction for my liking and the jumps were too difficult, either the chicken could jump further and higher or the distance could be shorter. Innovative idea in a nice setting though.
Cool game and I like the art style! Jump control in air is insanely difficult though. Generating higher jumps through was not possible for me, I felt. Thumbs Up!
@janachumi You need to throw all of the baby chickens off the cliff the arrow is above before you can throw yourself off and *to the next level*. Some baby chickens are hidden on the map.
I should say... this is the hardest chicken parkour simulator I've ever played. The first impression and art style are well done, but I really bad at this game. Difficulty curve must be improved, in my opinion.
From the videos/gifs, the game looks super fun! Would love to give it a try but, unfortunately, it doesn't seem to be loading (Currently using Google Chrome Version 64.0.3278.0). Haven't left a rating yet, but feel free to tweet at @WildGamut if you've found the issue or need more information from us to fix it and we'll rate it after we try it out :)
Nice work on the concept i really like throwing the tiny chickens around but i got really frustrated how sometimes the chicken seems to be walking on an ice level with so much sliding xD.
Cute game :) the graphics are well done and it is pleasant to play (well actually it's a bit more difficult on an azerty keyboard but I can imagine it plays nicer on a qwerty one). I did get stuck in a fence once and did not understand right away that the chicken could move without jumping but great entry overall !
I find this quite impressive that you did all of this using your own engine and opengl(as a apprentice programmer who uses unity:3 ) The artstyle is awesome, the general gameplay is good. The only thing I didn't really like was that the chicken kept sliding, which felt a bit annoying on edges, especially with chick just falling to there death, amazing entry overall :3
The first level is very hard, you need to play it a lot of times to get the understand, other than that, the game is amazing! The art and concept are very cool. Good job!!!
Excellent nice graphics and nice idea but it seems very difficult to play well with the inertia and the precision needed with jump. Excellent job anyway :thumbsup;
The game is OK but not very playable. Graphics looks nice. Fast to load. Controls are not good. Text rendering not very readable. I looked at your engine source, +1 for effort, C and webgl is sooooooooooooooo verbose. Kudos for getting text and shader to work, I don't even know how you can debug such thing through the layers of emscripten compilation. The mere fact of getting your engine to work is quite an achievement. Well done !
This is awesome. I didn't find many games that i only play to master the mechanics. The jumping to gain momentum is a nice touch, also the chicken cannon which is a safty cannon for sure ;) Great art and take on the theme!
I had a little trouble with the movements and where they were really stopping/starting; however, that did not limit my enjoyment. Neat idea, neat level. Thanks!
So... you found a bug in your jumping mechanic, and you decided to make that the main mechanic of your game? That's certainly an unusual source of inspiration!
Unfortunately, I think that mechanic was poorly communicated. I don't see why a chicken should be able to go faster by repeatedly jumping, and it doesn't feel right for a chicken walking on grass to have such a slippery slowdown when releasing the arrow key. Even in your description you are hiding the explanation of your core mechanic behind a cryptic "I CANT FIGURE IT OUT!!! Watch this" link, which makes it seem like the player is expected to figure it out on their own even though the game does nothing to lead the player towards that discovery. Speaking of not guiding the player very well: I still don't know if I'm supposed to throw my chicks at the yellow arrow or if I'm supposed to gather them all around me and walk past the cliff myself. I also have no idea what the yellow egg does. I see that there is a game somewhere in there, but I can't play it, because the rules are too unclear and the controls are so frustrating that I don't really want to spend the time to figure it out.
(I didn't rate the game because I did not feel like I saw all there was to see)
Comments95
Took me a bit to get the hang of the tank controls -- definitely adds a level of difficulty.
Also, my chicks fell off a cliff and I laughed, am I a horrible person?
Did you actually complete all 3 levels? I've not heard from anyone that has yet :D
Something to re-visit in the future perhaps!
And it doesn't make you a bad person, you was just bringing them to *salvation* as the chicken gods desired :o
The tank controls really are the game's biggest strength and weakness. On one hand, they make up the main gimmick of the controls and on the other hand, they are probably the first things players blame when things get hard. It's fun to skebop around though, so it works out in the end.
Your engine is really well done. If you hadn't said anything I would have assumed it to be made with a premade engine. Didn't notice any bugs either. Impressive work!
edit; I'm tired and totally overlooked the Edge part, iirc Edge simply doesn't have support for WebGL2 yet because MS is slow at doing stuff :p
Btw. my Vivaldi browser doesnt run the game too, so I used Chrome.
There's no reason you should get that sort of performance out of that sort of hardware, I think you're the only user to experience this so far :(
FYI: I played it in Firefox Quantum and it was buttery smooth.
One critic: I really dislike this kind of movement behaviour (rotation by A&D, move in direction by W) - I'm curious how it would work out with WASD in directional matters
Couldn't beat the first level :(
Control scheme is an interesting idea. Maybe some more visual cues would help judging one's speed and jumping direction. I had a hard time judging from where to jump.
Looks really cool though,so nice job.
But anyway, solid concept, fun game!
The graphics and physics are really good
tl;dr you bhop around to gain speed.
Really well done, nonetheless.
Keep up the good work.
It's probably me though, the game looks just fine. :)
Controls felt a tad bit too unprecise - in aiming and when you try to stop. This game would definitely need some learning curve, though! I love the idea, lovely implementation and polish.
I really liked the death/respawn level animation, straight from a quality puzzler!
You just have bounce around and try to keep your chicken shaped jet plane from spiraling out of control and going for a dive bomb in the ocean while managing to keep your baby chicks from committing suicide...
I love it.
Nice graphics. I am really impressed that you've made it using pure C.
Just look how my struggle is real :smiley:
Looks really nice!
Checkout Voxel Mob Arena here and please leave rating!:
https://ldjam.com/events/ludum-dare/40/voxel-mob-arena
If you want check our game : https://ldjam.com/events/ludum-dare/40/chicken-coup
Unfortunately, I think that mechanic was poorly communicated. I don't see why a chicken should be able to go faster by repeatedly jumping, and it doesn't feel right for a chicken walking on grass to have such a slippery slowdown when releasing the arrow key. Even in your description you are hiding the explanation of your core mechanic behind a cryptic "I CANT FIGURE IT OUT!!! Watch this" link, which makes it seem like the player is expected to figure it out on their own even though the game does nothing to lead the player towards that discovery. Speaking of not guiding the player very well: I still don't know if I'm supposed to throw my chicks at the yellow arrow or if I'm supposed to gather them all around me and walk past the cliff myself. I also have no idea what the yellow egg does. I see that there is a game somewhere in there, but I can't play it, because the rules are too unclear and the controls are so frustrating that I don't really want to spend the time to figure it out.
(I didn't rate the game because I did not feel like I saw all there was to see)