Dark Space 8

Dark Space 8

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.81
fun: 3.81
innovation: 3.23
theme: 3.10
graphics: 3.87
mood: 3.52
Whew. So classic story, I overscoped and missed the Compo deadline. I fixed it up in ~5 hours the next day for a Jam submission.

Controls: Click on things.
Fun extra: Enter your own names into names.txt!

gameplay.gif

My idea was originally "Darkest Dungeon in Space" whereby you're trying to escape a massive space station that's under long term alien siege. You explore rooms just by clicking around and find new party members and fight aliens. The theme is buried into lots of subtle mechanics whereby every resource has a positive and a negative. More people = draw attention of bigger patrols. More equipment = less speed and combat initiative. Etc.

I wanted to build in a traits + morale thing like Darkest Dungeon has too (which is kind of it's crux as well right?) but didn't get chance. Way too much attempted for the time. I also don't like that what I have made is largely pretty derivative and doesn't do much of its own.

I also didn't really get time to balance it right, and procedural generation is harder than I thought, and just... whew. I'm tired!

It's in a state I'm happy is playable and occasionally fun when the numbers come up right, it's fairly self explanatory too.

Give it a whirl if I haven't thrown you off! Overall it's not my best work but I learned a lot from it and it's got some neat effects and polishy bits going on.
Found a bug?
Tell us on Discord