
Delver's Sunset
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A simple platformer gets less simple as you are plagued with afflictions and disabilities.
Links
* HTML5(WebGL): http://www.dashingstrike.com/LudumDare/LD40/?compo=1
* Source Code: https://github.com/Jimbly/LD40-delvers-sunset
If you get stuck but you're determined to get your name on the Hall of Fame, and you want to remind yourself of the earlier levels, you can open another copy in another tab at any time. The final sequence of levels is very, very difficult, though it is beatable!
Screenshots:
Post-compo changes:
* Fixed bug calculating your percentile when more than 20 people were on the high score list
* Added a simple "skip level" button with hints - If you can't beat a level but want to see what the rest of the afflictions are, you can skip through the remaining levels (but it disables high scores).
--
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Some tiles in Piskel
* Some tiles in Tilemancer
* Image postprocessing in Photoshop
* Music in Bosca Ceoil
* Sound Effects in Bosca Ceoil and Bfxr
I started with a much, much simpler concept for this Ludum Dare than any I've done before (I can see why so many people make platformers - even with writing my own collision code I had something up and running really quickly), and this left me a lot of time for playtesting and polishing. I even managed to have enough time to compose two pieces of music, and make a handful of variations on them for each of the 9 Sequences in the game, which I really enjoyed doing, and I think they turned out pretty good! Most of my previous Ludum Dare entries have not had time for music, so this was a nice change =).
Also, if you're read this far, check out my other game on Steam!
Links
* HTML5(WebGL): http://www.dashingstrike.com/LudumDare/LD40/?compo=1
* Source Code: https://github.com/Jimbly/LD40-delvers-sunset
If you get stuck but you're determined to get your name on the Hall of Fame, and you want to remind yourself of the earlier levels, you can open another copy in another tab at any time. The final sequence of levels is very, very difficult, though it is beatable!
Screenshots:
Post-compo changes:
* Fixed bug calculating your percentile when more than 20 people were on the high score list
* Added a simple "skip level" button with hints - If you can't beat a level but want to see what the rest of the afflictions are, you can skip through the remaining levels (but it disables high scores).
--
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Some tiles in Piskel
* Some tiles in Tilemancer
* Image postprocessing in Photoshop
* Music in Bosca Ceoil
* Sound Effects in Bosca Ceoil and Bfxr
I started with a much, much simpler concept for this Ludum Dare than any I've done before (I can see why so many people make platformers - even with writing my own collision code I had something up and running really quickly), and this left me a lot of time for playtesting and polishing. I even managed to have enough time to compose two pieces of music, and make a handful of variations on them for each of the 9 Sequences in the game, which I really enjoyed doing, and I think they turned out pretty good! Most of my previous Ludum Dare entries have not had time for music, so this was a nice change =).
Also, if you're read this far, check out my other game on Steam!