
Dense Revolve
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
:warning: I recommend reading the description for the controls. The game does not have a tutorial.
:information_source: UPDATE: [DEC 6 @ 2am PST] More accessibility patches! Please check the changelog for any changes.
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:clock: *NOTICE: This entry was made with time constraints.*
*This game was finished in only 15 hours due to unexpected change of plans.* *Please consider this if you experience a lack of polish and/or missing sections of the game.*
:information_source: The game will not have any tutorials, help guides or instructions due to these constraints. All information is given below.
:warning: Audio might not be properly balanced. Please adjust your audio before proceeding. There will be no music in this entry.
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>You have a gun. A revolver, in fact. But somehow, there is something wrong with it. You somehow feel weaker depending on the cartridge. Despite this, you take this as a challenge for yourself and attack a nearby vortex randomly going around. Sadly, the vortex knows it all and they will take advantage of it.
Sadly, this game would have more that that but I have to comprimise. Rather, than a level or two, I'll give you guys a boss battle. It could be really hard, really easy or really cheap, depending how much you know how the mechanics works.
* Left & Right Arrow Keys: Move around, wall slide
* Up Key or Space: Jump, wall jump
* Left Shift: Quick Dash, uses your energy
* Revolver
* X or S Key: Shoot, does nothing but click if you run out of ammo
* C or D Key: Reloads your bullets back, also uses your energy
* System
* Esc Key: Returns to main menu, there is no pause function (Out of time to implement)
* R Key: Restart game
In relevance to the theme, (The more you have, the worse it is) I tried to implement it to the player character itself. Almost every aspect of your character will hinder you depending the amount of bullets you have.
The more bullets you have, the following will happen:
- Take more damage against everything
- Movement slows down
- Heavier gravity
- Energy recharge slows down
- The vortex will attack more frequently
- It's impossible to wall climb with 5 or more bullets
- The player will gain passive regeneration as soon as you have no bullets
*I encourage you to at least beat the boss once.* *You will be rewarded for your efforts.*
* Contact immediately if the EXE shows an installer instead of the game straight away.
* You can also contact me or comment if there's bugs found here. I'll fix it as fast as possible.
:ballot_box_with_check: Changelog:
* DEC 4 @ 8am PST
* HTML5 Port is now available! You can play it in your browser now.
* DEC 4 @ 1pm PST
* Changed Z/X controls to X/C in order to compensate with QWERTZ keyboards
* Adjusted movement speed (you don't move ultra slow or ultra fast now)
* Despite this, you still can't slide a wall with 5 or 6 bullets
* From x0.1-x2.5 to x0.5-x2
* Adjusted gravity multiplier (x2 to x1.5)
* Fixed particles spawning every frame when moving
* Minor optimizations
* DEC 5 @ 3am PST
* Changes:
* Changed stage layout for balance
* Stopping friction is much more strict
* Minimum movement speed is now .5 (.4 before)
* Shoot delay is now 3 frames less
* Energy recovery influence is now %70 (than %90)
* Fixes:
* Fixed R being read as an A
* Fixed Boss not slightly moving faster per hit
* Fixed character continuously hitting against a wall when repeatedly being hit
* Now bounces off the other direction instead
* Fixed rare bug where character stays stuck on death
* Fixed recharge time being inverted (slow on no bullets and fast with full clip)
* DEC 6 @ 2am PST
* Changes:
* Changed menu keys from 1/2/0 to Enter/Esc/P
* Alternative keys: S/D can be pressed instead of X/C
* Fixes:
* Fixed Exit Game showing in the HTML5 port
-----
:bangbang: Note for Windows Users: There will be two versions for Windows: a standalone *EXE file, and a *ZIP file. *If your anti-virus detects the* .exe file as a virus, either allow it since it's a false-positive or, get the ZIP version instead.*
:bangbang: Note for Linux & Mac Users: As I don't have the proper tools for exporting through Linux and Mac just yet. *I recommend using wine to test this.*
:bangbang: Note for HTML5 players: As I recall, this only works on Firefox. Either way, make sure you turn off "Search for text when you start typing" as this will screw you over, even for other HTML5 games.
:information_source: UPDATE: [DEC 6 @ 2am PST] More accessibility patches! Please check the changelog for any changes.
-----
:clock: *NOTICE: This entry was made with time constraints.*
*This game was finished in only 15 hours due to unexpected change of plans.* *Please consider this if you experience a lack of polish and/or missing sections of the game.*
:information_source: The game will not have any tutorials, help guides or instructions due to these constraints. All information is given below.
:warning: Audio might not be properly balanced. Please adjust your audio before proceeding. There will be no music in this entry.
-----
>You have a gun. A revolver, in fact. But somehow, there is something wrong with it. You somehow feel weaker depending on the cartridge. Despite this, you take this as a challenge for yourself and attack a nearby vortex randomly going around. Sadly, the vortex knows it all and they will take advantage of it.
Sadly, this game would have more that that but I have to comprimise. Rather, than a level or two, I'll give you guys a boss battle. It could be really hard, really easy or really cheap, depending how much you know how the mechanics works.
:beginner: CONTROLS:
* Movement* Left & Right Arrow Keys: Move around, wall slide
* Up Key or Space: Jump, wall jump
* Left Shift: Quick Dash, uses your energy
* Revolver
* X or S Key: Shoot, does nothing but click if you run out of ammo
* C or D Key: Reloads your bullets back, also uses your energy
* System
* Esc Key: Returns to main menu, there is no pause function (Out of time to implement)
* R Key: Restart game
:beginner: MECHANICS:
The Goal: Defeat the vortex in 4 hits and survive.In relevance to the theme, (The more you have, the worse it is) I tried to implement it to the player character itself. Almost every aspect of your character will hinder you depending the amount of bullets you have.
The more bullets you have, the following will happen:
- Take more damage against everything
- Movement slows down
- Heavier gravity
- Energy recharge slows down
- The vortex will attack more frequently
- It's impossible to wall climb with 5 or more bullets
- The player will gain passive regeneration as soon as you have no bullets
*I encourage you to at least beat the boss once.* *You will be rewarded for your efforts.*
:speech_balloon: QUESTIONS:
* If you have any questions, feel free to ask from my twitter: @fiaKaiera* Contact immediately if the EXE shows an installer instead of the game straight away.
* You can also contact me or comment if there's bugs found here. I'll fix it as fast as possible.
:ballot_box_with_check: Changelog:
* DEC 4 @ 8am PST
* HTML5 Port is now available! You can play it in your browser now.
* DEC 4 @ 1pm PST
* Changed Z/X controls to X/C in order to compensate with QWERTZ keyboards
* Adjusted movement speed (you don't move ultra slow or ultra fast now)
* Despite this, you still can't slide a wall with 5 or 6 bullets
* From x0.1-x2.5 to x0.5-x2
* Adjusted gravity multiplier (x2 to x1.5)
* Fixed particles spawning every frame when moving
* Minor optimizations
* DEC 5 @ 3am PST
* Changes:
* Changed stage layout for balance
* Stopping friction is much more strict
* Minimum movement speed is now .5 (.4 before)
* Shoot delay is now 3 frames less
* Energy recovery influence is now %70 (than %90)
* Fixes:
* Fixed R being read as an A
* Fixed Boss not slightly moving faster per hit
* Fixed character continuously hitting against a wall when repeatedly being hit
* Now bounces off the other direction instead
* Fixed rare bug where character stays stuck on death
* Fixed recharge time being inverted (slow on no bullets and fast with full clip)
* DEC 6 @ 2am PST
* Changes:
* Changed menu keys from 1/2/0 to Enter/Esc/P
* Alternative keys: S/D can be pressed instead of X/C
* Fixes:
* Fixed Exit Game showing in the HTML5 port
-----
:bangbang: Note for Windows Users: There will be two versions for Windows: a standalone *EXE file, and a *ZIP file. *If your anti-virus detects the* .exe file as a virus, either allow it since it's a false-positive or, get the ZIP version instead.*
:bangbang: Note for Linux & Mac Users: As I don't have the proper tools for exporting through Linux and Mac just yet. *I recommend using wine to test this.*
:bangbang: Note for HTML5 players: As I recall, this only works on Firefox. Either way, make sure you turn off "Search for text when you start typing" as this will screw you over, even for other HTML5 games.