NeonTropics

NeonTropics

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.31
fun: 3.22
innovation: 2.92
theme: 2.57
graphics: 3.61
audio: 3.61
humor: 2.48
mood: 3.31
* Move with Arrow keys or WASD

* Attack with Space

* R to restart level

* ESC to quit game
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*FOR MAXIMUM SCORE, EAT AS MUCH FRUIT AS POSSIBLE BEFORE KILLING THE ENEMIES *
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Solo Jam game by me. It's self-titled I guess, the name seemed to fit!

Theme was "The more you have, the worse it is". I didn't follow it super literally, but basically it is a bunch of interconnected levels where you try to get as good of a score as possible on each one by collecting fruit.

So, theme:
Killing enemies makes fruit disappear, so to have MORE fruit you have to move around a bunch of enemies without killing them to get a good score. This makes the levels more fun to play as a score attack kinda game if you're into that!

Also the more you have explored, the harder it is? I dunno I mainly wanted to make a NES Zelda style game on a cool island. I was gonna make more enemies appear after each eaten fruit but didn't really have time to balance that element enough to release it.

To open the blue walls and advance to the next screen you need to kill all the (*killable*) enemies in one screen - after doing this once this level is open forever though.

Best scores + how far you have advanced is saved between sessions.

EDIT: I rebuilt the Web version with higher quality settings so it should be the same as the downloadable builds. Best played full-screen. The downloadable versions are probably more stable but the web version seemed fine!

The music theme can be found here: https://soundcloud.com/neontropics/neontropics-theme-for-ludum-dare-40-jam-entry

Tools used:

* Unity

* Bitwig + SH-01A Synth (plus a Korg Arp Odyssey for the background wave sounds... pretty stupid use of it!)

* bfxr for sound effects

* MagicaVoxel

* PyxelEdit

* Tiled
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