Ludum Dare #40compo
NoteBoy
NOTEBOY!
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ABOUT
NoteBoy is a static platformer in which you have to survive avoiding the enemies, jumping over them.
The notebook will split more and more, and you'll have to control more noteboys.
CONTROLS
Click for everything.
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TOOLS
- Unity C#
- Adobe Photoshop
- Audacity
- Ampermusic
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CONTACT
- Twitter: @carlosvVk
- Gmail: [email protected]






Comments26
As somebody else said before, input felt laggy and frustrating. Mostly because the event that triggers jumping is releasing the mouse button, switching that to the "on press" event should improve the input. There are a couple of tiny rough details about how input works, but that's the most annoying one.
I played on a laptop using my trackpad, so it was extremely hard to go from one character to the next in time, perhaps it'd be cool to assign each character to a key (maybe even change them everytime) instead of using the mouse.
These are just some minor details to polish the game, keep up the good work! :-)
It was really interesting the split-screen system, I liked it. The visual style and animations fit perfectly. Really good game, good job :)
Only the controls could be made more responsive, but apart from that, it is a really cool game, and could be a fully-fledged game (and I think on mobile it could really nicely work with touch controls)
The delay when clicking is the only thing I think should really be improved. I played the web version, and the character jumps a noticeable amount of time after clicking, which makes things more difficult than they should.
Overall, this is a cool idea! :)
I found the jumps to be a little less forgiving than I'd have liked, which made timing jumps harder than managing multiple "notemen"
- Game concept
- Controls
- Graphics
- Animations
Cons:
- Hitbox/Jump low height. This annoys me a lot! A bigger jump could be nice too.
- Sounds
- Lack of background music
This game could be turned into a very addictive mobile game! My high score at your game was 7 noteboys at same time.
Check it out here!