Clean the Trubbles (tribbles) off of the shuttles with the phaser cannon before they crash, but do it quick before they multiply so much that the fallen Trubbles will weigh down your carier enough to sink it!
Trubbles weigh a lot more than bubbles, be careful!
Changelist: * v1.1 (Dec 9, 2017): Fixed bug where the cannon doesn't fire sometimes.
Interesting concept! I'm a bit confused on how to best play the game, I expected that we were supposed to shoot the shuttle's cargo onto our barge but then the barge started sinking. Loved the ship model, great work.
Trubbles over, Seems like keeping the gun straight and just waiting till the ship is right above you is the easiest way to play, maybe too easy, but the concept is great and I enjoyed playing it!
Difficult to aim from that perspective. Seemed like the best option was to aim at about a 45 degree angle and try to blast them as they circle around before they are over the barge.
The flight path makes it really hard to figure out which shuttle can be shot and which is arriving/leaving. Also, sometimes the gun would not fire. I'm guessing it overheated, but it's really hard to see heat gauge.
You want to shoot the shuttles to get the balls off, but the balls will sink you. What's the optimal play? There's no optimal place to shoot them off (like if you shoot them off over the water they won't land on your ship for example).
Plus it's really hard to tell when the shuttle can or can't be shot, that's confusing.
The aiming of the thing doesn't really work all that well, which means the best move is to just leave it on one place and shoot. Which works because the shuttles always take the sameish path so there's no need to aim anywhere.
It's definitely difficult to know when your shots will hit a shuttle, but other than that, it's pretty good! Seems like the goal is to shoot the ships as fast as possible to create the fewest trubbles?
Cool animation and sounds+music! The concept is really interesting. Aiming and getting the right angle is quite challenging, but the game is really fun to play.
Thanks everyone for giving my game a go! I've uploaded a new version with a bug fix for the cannon not firing sometimes - hopefully that resolves some misunderstandings of when the cannon overheats and some of the 'missed' shot issues too.
I've also put the entire project (rather than just the source zip) up on GitHub, as I'll be improving it a bit in the next few weeks. I was looking forward to spending the LD Sunday working on just art and audio, but my time had to be spent on gameplay instead - which was rather disappointing as the main reason I participated in LD was to force myself to practice my art skills! :)
Comments21
It was fun once I got the hang of it. Good job!
You want to shoot the shuttles to get the balls off, but the balls will sink you. What's the optimal play? There's no optimal place to shoot them off (like if you shoot them off over the water they won't land on your ship for example).
Plus it's really hard to tell when the shuttle can or can't be shot, that's confusing.
The aiming of the thing doesn't really work all that well, which means the best move is to just leave it on one place and shoot. Which works because the shuttles always take the sameish path so there's no need to aim anywhere.
I've also put the entire project (rather than just the source zip) up on GitHub, as I'll be improving it a bit in the next few weeks. I was looking forward to spending the LD Sunday working on just art and audio, but my time had to be spent on gameplay instead - which was rather disappointing as the main reason I participated in LD was to force myself to practice my art skills! :)