
Remembag
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Note 04.12.17
- The game still has some bugs and I couldn't finish to model the remaining 20 objects.
- The main mechanic is working, but not activated in this build
However you can play the game until the end and get into the mood on how I imagined the theme this time.
Have fun checking the previous Ludum Dare themes as small voxel statues.
The post jam version will contain custom music, bug fixes, finished game mechanics & polishing.
Idea:
The game is an adaption to the game "I packed my bag and in it I put". I wanted to make a tribute to the main 40 Ludum Dare themes, that have to be rememberer and seen as voxel models. The player has to remember the item shown on the door of the current room and throw it into the box. As you proceed you have to remember the previous item while seeing the current one in the new room. The game was planned to have particles effects that divert you while making progress in the game. I also imagined it to start randomly when you restart the game. As for the theme itself, you can imagine it as the more items you have to remember, the worse it gets as you'll have a hard time memorizing all items.
Current status:
The jam version contains the basic game mechanics like Jump'n'Run controls, grabbing and throwing objects and opening doors. All 40 rooms are available but not fully functional in terms of exploration.
I edited the objects to be all positive so you don't have to remember the items, as this is something that has to be edited finally.
Credits:
Music by: "Pixelland" Kevin MacLeod (incompetech.com)
UPDATE 15.12.17
Please only rate the jam versions below under the "Downloads and Links" section!
For the Post-Jam version you can check:
itch.io: https://satyre.itch.io/remembag
Gamejolt: https://gamejolt.com/games/remembag/304560
Screenshots "Post-Jam"
First Level
Impression
Gameplay Video "Post-Jam":
https://www.youtube.com/watch?v=xs_Zw1dtNlo
- The game still has some bugs and I couldn't finish to model the remaining 20 objects.
- The main mechanic is working, but not activated in this build
However you can play the game until the end and get into the mood on how I imagined the theme this time.
Have fun checking the previous Ludum Dare themes as small voxel statues.
The post jam version will contain custom music, bug fixes, finished game mechanics & polishing.
Idea:
The game is an adaption to the game "I packed my bag and in it I put". I wanted to make a tribute to the main 40 Ludum Dare themes, that have to be rememberer and seen as voxel models. The player has to remember the item shown on the door of the current room and throw it into the box. As you proceed you have to remember the previous item while seeing the current one in the new room. The game was planned to have particles effects that divert you while making progress in the game. I also imagined it to start randomly when you restart the game. As for the theme itself, you can imagine it as the more items you have to remember, the worse it gets as you'll have a hard time memorizing all items.
Current status:
The jam version contains the basic game mechanics like Jump'n'Run controls, grabbing and throwing objects and opening doors. All 40 rooms are available but not fully functional in terms of exploration.
I edited the objects to be all positive so you don't have to remember the items, as this is something that has to be edited finally.
Credits:
Music by: "Pixelland" Kevin MacLeod (incompetech.com)
UPDATE 15.12.17
Please only rate the jam versions below under the "Downloads and Links" section!
For the Post-Jam version you can check:
itch.io: https://satyre.itch.io/remembag
Gamejolt: https://gamejolt.com/games/remembag/304560
Screenshots "Post-Jam"
First Level
Impression
Gameplay Video "Post-Jam":
https://www.youtube.com/watch?v=xs_Zw1dtNlo