Speedrun

Speedrun

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overall: 3.58
fun: 3.60
innovation: 2.94
theme: 3.23
graphics: 3.63
audio: 3.15
mood: 3.14
To tackle the theme "The more you have, the worse it is" seemed like it would be difficult... But after a bit of thought I came up with an idea, and I implemented the theme in the form of time. Hope you enjoy my first Ludum Dare game :D

Engine: Unity

Code: Visual Studio (c#)

Graphics: Photoshop (pixelated)

Sound Effects: Sfxr

Music/Beat: Bosca Ceoil

Summary

An endless runner with a constantly generating level, where the goal is to get as far as possible! But there's a catch! The higher score-multiplier you have, the faster the game is! So don't pick up too many boosters!

Controls

Jump(In-Game): Up/Down Arrow

Quit(Title Screen): - Escape

Exit to Title Screen(Game Over Screen): - Escape

Retry(Game Over Screen): - R

Change Log

- Fixed bug with game over screen (the texts overlapped for some reason)
- Added Mac and Linux builds

Screenshots

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