
A Tribute to Mayhem
This game is from ldjam.com, which is currently unavailable.
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A҉ Tribute to M̶̦̱̕͢ͅa͈̫̤̘̗̙͘͝y̵҉̡̖̻̮͈ḩ̣̣͖̖͈̖͔̩̺͙̗̖̤͇͓͕́͞ͅè̳̗͖̟̝̰̼̪̲̕͟͠m̨̢̨̨̬̩͔͎͍͓̹̦̻̰͈̺͎̤̠̦
I decided to go the Card-Collecting Survival-Platformer route with this game. It was a lot of fun to make. When I first heard the theme I was pretty skeptical about it and would have rather had any other theme, but now that I was forced to make a game for *"Combine 2 Incompatible Genres"*, I ended up making a pretty fun little game.
Here's a demo of the crossbow card in action:
Screenshot of the instructions page:
Controls:
Move/aim left/right: left/right arrow keysAim up/down: up/down arrow keys
Jump: 'z'
Fall through platforms: hold 'down' key while falling
use primary card: 'c'
use/equip secondary card: 'x'
Description
Readme!
Apparently there has been a lot of confusion about how to fall through platforms, and that's understandable since I left it out of the instructions page, but here's how to do it:
To fall through platforms, jump and then hold the 'down' key.
Basically you are a simple little pixel character and start with no abilities other than your movement capabilities. But as the game progresses, cards fall from the sky that you can pick up and put into your hand. Each card is an ability or item that you can use to kill stuff. Crush your enemies with an anvil, or BURN THEM WITH YOUR LAAAAZER. The possibilities have driven me insane!
You have two usable cards, your primary and secondary. all the cards that you collect past that you will not be able to use until you use and discard your primary or secondary card.
Disambiguation
For the development process I used these tools:
Programming Language - raw HTML5 + JavaScript
IDE - Visual Studio Code
Image Editing - Paint.NET
Sound Generation - BFXR
Sound Editing - Audacity
All graphics were made by me, all code was written by me, everything else was also done by me. Except the sounds. I can't really take credit for procedurally generated sounds.
Anyway, if you like 2d action-packed sidescrollers, you should give my game a shot! Thanks [:
Any and all feedback appreciated, even if you just wanna call me an ass!
Post-Jam Changelog:
* Dynamic gore / blood system using HTML5 Canvas manipulation. This makes for more satisfying M̕͠͏̨̜̥̖̦͉̯̻̬̥̬͓͇ͅU̠͎̤͕̪̯̥͕̖̯̼͘͘R̸̷̡̭̳̤̦̯̖̮̤̳̳̞̦̟̠ͅD̷̢̹̲̳̳͉̥͘͢͡E̶̡̛̹̞͖̭R̵͕̫͔̻̙̀͘͞ͅ
* Sweet new spooky soundtrack composed by the very talented and much underappreciated Mark Sparling
* Better sound effects!
* Updated graphics!
* 5 New cards with powers that build off each other
* 1 Brand new enemy mob!
* 3 (and a half?) New mini-bosses!
* 2 New levels!
* Completely revamped progression system that spawns easier enemies in earlier waves and harder enemies in the later waves!
* Levels now change in between waves
* Better controls, much less confusing
* Updated instructions page