Blob Dungeon

Blob Dungeon

This game is from ldjam.com, which is currently unavailable.
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overall: 4.17
fun: 3.83
innovation: 3.31
theme: 3.50
graphics: 4.51
audio: 4.12
mood: 4.28

Genre:


Our project is a mix of Bubble shooter and Metroidvania.

To be honest we were a bit addicted with Metroidvania, so it is much more a Metroidvania than Bubble shooter. xD

Description:


Everyone has some sort of goals when they participate in a game jam. Ours was to create an impressive amount of content for a jam game (duh, 2 game designers).

We are satisfied with our results, and hope you will share our feelings too :3

At least you can check the amount of level design we did:

To be honest there is much more hidden rooms and secrets, than normal level design xD

So, for Metroidvania we made it clear xD

As for Bubble shooter we used a few concepts:
- Shoot clusters with appropriate color to remove them.
- Shoot monsters with appropriate color to damage them. Other colors will not deal damage!

Also we should mention that some monsters have invulnerable zones.

Shoot with blue bubbles at walls to create additional platforms.

Don't be afraid to end the game if you want to collect all the stars, you will be still able to continue :3

:exclamation: 1920x1080 resolution is highly recommended (almost required)

Or any other 16:9 ratios 1280x720, 1366x768, 1600x900.

Controls:


A,D - Movement

W or Space - Jump

Aim with mouse

Left Mouse Button - Shoot

Mouse wheel or Q/E - Switch to next bubble color (if you have those colors)

J - (For PostLD build) Re-play the effect after all stars collected :3

PostLD Changelog:

1. Added enemy hitting animation
2. Finally finished parallax effect :3
3. Minor fixes of level design in two rooms
4. Added a rewarding effect for those who collected all the stars :3
5. Fixed minor visual bugs (a few objects was on the wrong layers)
6. Added tutorial boards
7. Optimized build size

Team:


**Mikeliosus** - Game design, level design

**Gil4** - Game design, level design

**Tay Elenberg** - Art, animations

**Eugene Myach** - Programming, VFX

**Ivan Stepanov** - Background music author

Sounds used from various free sources (opengameart, soundsnap, zapsplat).
Found a bug?
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