
Blocks'N'Blaster
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BLOCKS'N'BLASTER
Genre : Puzzle / Shooter / Platform
We are proud to show you our fresh Ludum baby, Blocks'N'Blaster, which is a combination between a Puzzle game and a 2D SideView Shooting game.
Your objective is to create lines on the middle board by shooting on blocks which appear at screen. You also have to catch all the coins if you wanna get some score !
Our goal was to find other ways to play this famous puzzle game, with more juice, more nervosity
Controls
A/D or Left Arrow / Right Arrow : Move Left / Right
Space : Jump
K or X or Left Mouse : Shoot 1 (Move blocks)
L or C or Right Mouse : Shoot 2 (Rotate blocks)
S or Down Arrow : Stomp on ground (to speed up Game)
PS : Score to beat = 1 417 600
A game made by :
Tom Laporte (Music Designer, GFX, Game Design) : https://soundcloud.com/la-grande-table
Yann Roirand (Producer, GFX) : https://roirand.carbonmade.com/
Arnaud Valensi (Developper)
Kévin Roussel (Developper) : https://www.youtube.com/channel/UCpcqBwz3l_m82UxLgI1qpOQ
Guillaume André (GFX, Game Design)
Yacine Djadja (Game Design)
Theo Touaty (Special FX / Game Design)
Special Thanks to :
Vanessa Vautrin for her help on screen title
Fabrizio Santoro for his help on bug fixes
Genre : Puzzle / Shooter / Platform
We are proud to show you our fresh Ludum baby, Blocks'N'Blaster, which is a combination between a Puzzle game and a 2D SideView Shooting game.
Your objective is to create lines on the middle board by shooting on blocks which appear at screen. You also have to catch all the coins if you wanna get some score !
Our goal was to find other ways to play this famous puzzle game, with more juice, more nervosity
Controls
A/D or Left Arrow / Right Arrow : Move Left / Right
Space : Jump
K or X or Left Mouse : Shoot 1 (Move blocks)
L or C or Right Mouse : Shoot 2 (Rotate blocks)
S or Down Arrow : Stomp on ground (to speed up Game)
PS : Score to beat = 1 417 600
A game made by :
Tom Laporte (Music Designer, GFX, Game Design) : https://soundcloud.com/la-grande-table
Yann Roirand (Producer, GFX) : https://roirand.carbonmade.com/
Arnaud Valensi (Developper)
Kévin Roussel (Developper) : https://www.youtube.com/channel/UCpcqBwz3l_m82UxLgI1qpOQ
Guillaume André (GFX, Game Design)
Yacine Djadja (Game Design)
Theo Touaty (Special FX / Game Design)
Special Thanks to :
Vanessa Vautrin for her help on screen title
Fabrizio Santoro for his help on bug fixes