
Super Hyperspace Rythm Plus Ultra
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For LDJam 41!
From the "two incompatible genres" theme we mixed rhythm game and bullet hell.
This game was created during the Ludum Dare #41, the theme being "Combine 2 incompatible genres", thus giving birth to (hopefully) the first bullet-hell rhythm game came into this world. Everything form the enemy movement, to the bullets shoot by both player and enemies, the lights, and enemy spawns are dictated by the rhythm of the music, this was achieved using "Apollo" (https://kikep.itch.io/apollovisualizer), a pretty nifty sound processing system created by our team member Enrique Perez (Kichex), which made streamlining the creation of the game a lot more easier, additional features include a global score system (created by Camilo Monsalve (Beren)), so anyone that plays the game can try and immortalize his 3 letter nickname for the world to see :D.
Move your ship using the WASD keys, aim with the mouse, bullets will shoot automatically as the music plays. can you survive till the end of the song and rack a high score ?
Art, Programming: Enrique Perez (Kichex).
Programing, Menu stuff : Andres Mrad (Q-ro).
Server setup, programming: Camilo Monsalve (Beren).
I'm the Internet
by Hellotrip
Color (Deep Trip)
2014
http://jamen.do/t/1159412
Work It Out
by Rockit Maxx
Rockit Maxx
2015
http://tiny.cc/crzysy
Sup hoomans, people, Apache helicopter, plants and cats, specially cats, I'm pleased to announce that after a long heated debate that may or may not have involved table flipping and chair throwing we have decided to update the game taking into consideration all the feedback received, and so, without further ado, please enjoy the new and improved "Super Hyperspace Rythm Plus Ultra DELUX" !
It features several changes and improvements, added effects and player feedback as well as some balance changes which should make the game a lot more enjoyable (if that was even possible!).
From the "two incompatible genres" theme we mixed rhythm game and bullet hell.
About the game:
This game was created during the Ludum Dare #41, the theme being "Combine 2 incompatible genres", thus giving birth to (hopefully) the first bullet-hell rhythm game came into this world. Everything form the enemy movement, to the bullets shoot by both player and enemies, the lights, and enemy spawns are dictated by the rhythm of the music, this was achieved using "Apollo" (https://kikep.itch.io/apollovisualizer), a pretty nifty sound processing system created by our team member Enrique Perez (Kichex), which made streamlining the creation of the game a lot more easier, additional features include a global score system (created by Camilo Monsalve (Beren)), so anyone that plays the game can try and immortalize his 3 letter nickname for the world to see :D.
How to play:
Move your ship using the WASD keys, aim with the mouse, bullets will shoot automatically as the music plays. can you survive till the end of the song and rack a high score ?
Credits:
Art, Programming: Enrique Perez (Kichex).
Programing, Menu stuff : Andres Mrad (Q-ro).
Server setup, programming: Camilo Monsalve (Beren).
Music by:
I'm the Internet
by Hellotrip
Color (Deep Trip)
2014
http://jamen.do/t/1159412
Work It Out
by Rockit Maxx
Rockit Maxx
2015
http://tiny.cc/crzysy
Updates:
Sup hoomans, people, Apache helicopter, plants and cats, specially cats, I'm pleased to announce that after a long heated debate that may or may not have involved table flipping and chair throwing we have decided to update the game taking into consideration all the feedback received, and so, without further ado, please enjoy the new and improved "Super Hyperspace Rythm Plus Ultra DELUX" !
About the Post-jam (Delux) version:
It features several changes and improvements, added effects and player feedback as well as some balance changes which should make the game a lot more enjoyable (if that was even possible!).