
Body Counter
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Combine 2 Incompatible Genres, aye?
Well, I give you "BODY COUNTER" - a mathematics-based FPS. Are maths games a genre? I don't even know anymore.
It's ugly and I wouldn't try to run it on low resolutions, but you can play it so...
Anyway, here's the game...
You have a target number and you use your addGun, subtractGun, divideGun or multiplyGun to shoot numbered enemies and modify your current number. When your current number is equal to the target number, the timer resets and you go again. If the timer runs out before you complete the calculation (and I quote Hicks) "IT'S GAME OVER, MAN! GAME OVER!".
Normal FPS controls: WASD and space. Left-mouse to shoot. Mouse Wheel or 1,2,3,4 to swap guns. ESC to exit at any time.
OHHHH... and if you're using the divideGun you'll probably end up with decimal numbers. So shoot the floor to round down to the integer (it's a Mathf.Floor() joke guyyyyyssss).
_Credits: HumanWritesCode (that's me) did the music, coding/scripting, "game design" and everything else._
HAVE FUN!
P.S Sorry about no web player or non-Windows builds. The WebGL build kept dying when I uploaded it. Not sure why and I'm too tired to fix it.
Well, I give you "BODY COUNTER" - a mathematics-based FPS. Are maths games a genre? I don't even know anymore.
It's ugly and I wouldn't try to run it on low resolutions, but you can play it so...
Anyway, here's the game...
You have a target number and you use your addGun, subtractGun, divideGun or multiplyGun to shoot numbered enemies and modify your current number. When your current number is equal to the target number, the timer resets and you go again. If the timer runs out before you complete the calculation (and I quote Hicks) "IT'S GAME OVER, MAN! GAME OVER!".
Normal FPS controls: WASD and space. Left-mouse to shoot. Mouse Wheel or 1,2,3,4 to swap guns. ESC to exit at any time.
OHHHH... and if you're using the divideGun you'll probably end up with decimal numbers. So shoot the floor to round down to the integer (it's a Mathf.Floor() joke guyyyyyssss).
_Credits: HumanWritesCode (that's me) did the music, coding/scripting, "game design" and everything else._
HAVE FUN!
P.S Sorry about no web player or non-Windows builds. The WebGL build kept dying when I uploaded it. Not sure why and I'm too tired to fix it.