Ludum Dare #41compo
Element Crush

Play in browser post-compo: https://vfqd.itch.io/elementcrush and original build (for ratings): https://vfqd.itch.io/element-crush-original-build
Element Crush is being made into a full game!
Follow me on twitter - https://twitter.com/vfqd_
And join our discord - https://discord.gg/GpE5K3s
How to play:
- Left click to select an element, left click again on an adjacent element to swap
- Right click to deselect an element
- ESC to return to menu
- Get 3 of the same element in a row to combine into a tower
- Get 3 of the same tower in a row to combine into a stronger tower
- Fire -> Flame Tower; Water -> Water Tower; Forest -> Wood Tower; Mountain -> Stone Wall; Mine -> Gold
- Combining more than 3 will result also in gold
- Click on towers to see where they can attack
- Enemies will spawn at the red arrows
- Click the gold arrows to clear a row (costs 15 gold)
- Click the buy HP button to buy a life (costs 10 gold)
About:
Element Crush is a mashup of a match-3 game and a tower defense. There is a 6x6 board where one must make towers to prevent enemies from getting through. The match-3 elements make it tricky to maintain towers in the correct places, making each move important.
Genres: strategy



Comments32
I think this is the best game a have played this ludumdare so far. :star2: :stars:
Now i have no idea why you have scaled the difficulty so strangely.
After the 3 or 4 wave there are just to many enemies on the screen you have to delete them with gold arrow. :sob:
The water tower damage is just too low, even at tier 3 it does little damage to enemies.
On the 4 wave there is a sound bug? The volume gets really high as the wave spawns?
And if you read this dev please keep working on this and post it on sites where people can find it.
This game can really become a really good brower game.
:fox:
As for your feedback, I think I agree with you on all the counts. In retrospect I would have made the walls and the water towers both stronger (shoot faster and more health respectively). Also the enemy scaling could have been done better, it's the kind of thing that would have come out with more playtesting, just ran out of time. I'll certainly think about working on it more, if there's enough interest I'll do a post-compo version with some simple bugfixes but I might come back to it more properly at a later stage.
Thanks again for taking the time to give such awesome feedback :star2:
From reading other people's comments, I had absolutely no idea the gold arrows would clear enemies! I thought it was to clear rows of your board that were getting ugly, that could be clarified. Maybe I need to play it one more time, knowing that...
Great game, I suggest a mobile version.
Lovely
Really addictive too. Great work.