Find your way through a Tetris dungeon maze. But remember, the floor is lava.
Rotate and move the rooms as they fall down the board to arrange them so you an reach the room on the left side of the board. Then run your character through the maze you create to reach the exit.
Controls: * `W` - Rotate the room * `A` and `D` - Move the room left and right, respectively * `S` - Move the room down quickly * Arrow Keys - Move your character around * `Space` - Toggle focus between the entire board and your character * `R` - Restart the level
The game is a little bit buggy with how it handles room placement, so take advantage of that at your own risk.
The game fell short of my original goals (there were going to be enemies...), but I'm happy that I got a semi-functional version of Tetris running.
If you have trouble running the game, let me know and I'll see if I can help.
@Vinterskog, thanks for reporting the error. Unfortunately, I don't have a ready solution for you.
I've gotten a few reports of crashes, but no specifics about why they might be happening. The main error reporting method I have are the game log files, which aren't being created since the game isn't starting properly. (The log should be called `FallingRooms.log` and be located in the same directory as the executable.)
My machine was running Windows 10 Pro (Version 1709, Build 16299) when I built the game. I'm curious if there's a version discrepancy or if I'm failing to include all the necessary DLLs. If you notice any useful error messages, those would be a great help.
This is one of the better games I checked out. I'm a huge fan of Tetris, and this is a very creative idea. I'm assuming the two genres are rogue-like and arcade puzzling. Never thought I would see a game this clever.
I was really excited to play this, but it crashes at start for me too. No log gets generated. Windows 8 64-bit. I suspect a missing .dll, since there are none at all.
Thanks @bryyrt and @WojWorks. It's good to hear that the idea is good.
My original concept had to be chopped down to a minimum viable product due to time (that's what I get for picking a lofty goal), but I'm glad I was able to deliver something playable. The original idea was to combine Tetris and a rogue-like, so yes @byyrt, you assumed correctly.
It is a cool concept that would be fun to finish (adding in more rogue-like elements, etc). I make no promises, but Lua gave me a hard enough time this weekend that I might just take a second stab at it using the knowledge I gained.
@incobalt, thanks for helping me debug this problem. I don't have a solution yet, but this gives me something to work on.
I tried getting a Win 8.1 VM installed, but it's not running for some reason. I'll have to troubleshoot why that is so I can try to duplicate the problem you're seeing.
It's always annoying when you see a game you like the look of but can't play it because of some incompatibility. Also, as a result, I miss out on any feedback you might have had, so it's a loss for both of us. Sorry that the game isn't working for you yet.
https://ldjam.com/events/ludum-dare/41/hype-time