The Veil is a 3D horror game with 2D platforming elements. It was created during Ludum Dare 41 by Draquise (writing) and Nehvis (programming, worldbuilding).
Theme: "Combine 2 Incompatible Genres"
Play with headphones for the best experience!
Controls:
- WASD - Walk - F - Interact - Return - Confirm - Space - Jump (Platformer only)
Can you get both endings?
SAFETY NOTE 1: Unfortunately, there are some audio bugs. In order to save your ears, turn down your system volume a bit!
SAFETY NOTE 2: If you have problems with epilepsy, you probably shouldn't play this!
Also, I think this game suffers from 'spreading yourself thin'. The 3D-aspect does not add much to the puzzler and vice versa. For all intents and purposes, you made a really complex menu for a shitty platformer.
Very atmospheric game, you really nailed the horror and suspense feel. It feels like mix of Penumbra and Cube (movie) and from both taken the best parts. I found myself looking around constantly to not get jumped and really cautiously walking in every room. The tests were pretty interesting and also that was a pretty clever implementation of the theme. The controls felt a little off at times and that 'audio glitch' was somehow annoying but that is not such a big complaint. Graphics were pretty decent, definitely setting the right tone for the game. In overall pretty good game and excellent on the horror scale, well done!
Very moody and unnerving! I like how you telegraphed some of the important locations with blood, though I wonder if you could have done that with light as well. The end was a little random, but it did make me jump. :)
@Zeriver I actually have yet to see cube :) So if anything seems ripped off or something, that wasn´t my intention. Also my question was more about the human mind but about god. I guess it´s just a pov thing to devide these two tho...
I do not think these genres are incompatible aspecialy as an extra games to "test your hero". Also there is not enough mood in your sounds and graphics to get scared. Some levels of platformer are rather hard so if you are a lammer as me you play this levels for a long time and forget about atmosphere of the main part at all. Maybe you should add some influence to the hero from the main world.
Okey, I'm a coward, and had a really bad time playing your game. That's good! Your game is moody and I really didn't want to turn myself in the game. Really good work creating a terror atmosphere :)
Nice scary atmosphere. You always think that something will jump in front of you and you go in the corridor step by step. Well I was scared ! And you did a great job on the atmosphere. Well done :)
Nice work, you made me NOPE in the middle of the game and I closed it. Too spoopy for me. But that just means the mood and feel of the game was spot on. Well done!
The atmosphere was very creepy, so I wasn't able to finish the game. I couldn't handle the on the edge feeling expecting something to pop out at the end and kill me.
The 2D experience on the computer felt a bit lacking. If you'd added a better sprite to replace the colored squares it could have added more to the game. I'm not sure if you were going for Stanley Parable meets Thomas was Alone + Five Nights at Freddy.
You did an excellent job with the sound and visual making the world very unsettling. If you added whispers it might be even more creepy, but as it stands the flickering lights and looping hallways with blood patterns that hint at a story we don't know yet really sell the environment.
This was great for a short project! I thought the weakest aspect was the story. I was very confused, it kinda seemed like you guys couldn't decide on a basic premise so you tried to use 2 or 3 at once. But it was a great mix of platforming/walking sim horror, and especially good for a weekend project, thanks for making it and keep it up! I also made you a Lumps Play with my trademark pop-up commentary:
Comments28
https://ldjam.com/events/ludum-dare/41/hype-time
https://ldjam.com/events/ludum-dare/41/hexguess
Also, I think this game suffers from 'spreading yourself thin'. The 3D-aspect does not add much to the puzzler and vice versa. For all intents and purposes, you made a really complex menu for a shitty platformer.
and also @everyone else thank you for all your feedback!
Also there is not enough mood in your sounds and graphics to get scared.
Some levels of platformer are rather hard so if you are a lammer as me you play this levels for a long time and forget about atmosphere of the main part at all. Maybe you should add some influence to the hero from the main world.
The atmosphere was very creepy, so I wasn't able to finish the game. I couldn't handle the on the edge feeling expecting something to pop out at the end and kill me.
The 2D experience on the computer felt a bit lacking. If you'd added a better sprite to replace the colored squares it could have added more to the game. I'm not sure if you were going for Stanley Parable meets Thomas was Alone + Five Nights at Freddy.
You did an excellent job with the sound and visual making the world very unsettling. If you added whispers it might be even more creepy, but as it stands the flickering lights and looping hallways with blood patterns that hint at a story we don't know yet really sell the environment.
Thanks for sharing your game.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I thought the weakest aspect was the story. I was very confused, it kinda seemed like you guys couldn't decide on a basic premise so you tried to use 2 or 3 at once.
But it was a great mix of platforming/walking sim horror, and especially good for a weekend project, thanks for making it and keep it up!
I also made you a Lumps Play with my trademark pop-up commentary:
Cheers! 🍻