Trishoot is combination of a Shooter game and a Match-3!
This is not a match-3 you know You will love this game for sounds and humor. Try to get the most points, but do not let the enemies to touch you because you will die.
Nice little game with funny sounds, and art style, and cool intro too! Though some bullets keept being there even tough the enemy died, and you could walk into them and take dmg! Don't know it that is the intended mechanic.
Really nice, the game is juicy, with a fancy concept, clean behaviours and pretty graphics. Loved the sound design too! :thumbsup: Some tiny feedbacks: there were no cooldown on damages taken by the player, so when an enemy started to touch me, my health dropped down quickly :s Also I feel like the difficulty takes too much time to increase.
Really nice game, I loved the artstyle, sounds and the idea :) And the intro was so good... The only think I have is that the difficulty could increase a little bit more, after playing for a while (13 levels) it started to feel boring and a little bit too same. Maybe introducing new colors with higher levels could help that :) But overall I liked it a lot.
Very well done! quite a clever combination of the mechanics. I could totally see you expanding this with special bullet types and new enemies and such. Clever idea, excellent execution!
Fun to play! Some balls sometimes got left behind on the "ground" which I always managed to run into -_- not sure if intentional or not. Great game! Congratulations.
What an introduction way! The graphics and sounds were very good. The music and the talk of the creatures are very reminiscent of Rayman's new games. Do the shots generated by the ball have random colors? I had this impression while playing. Very well used theme!
Intro clip is just amazing! And the best Audio part! Also love that kind of game mechanics!
It felt like random shooting will give you more points in long run. And somehow I got bubbles without a monster lying on ground, and they hit me om contact.
Super fun game -- really addicting. I ran into the same bullets-on-ground bug, but I also once saw bullets moving with an enemy that were not attached to that enemy by any path of bullets (there was blank space between the enemy and those bullets).
Seems like the best strategy is to isolate an enemy and then pump them full of bullets to get all the combo points. This, sadly, is how I eventually was killed. :P
Comments48
Good job !
Some tiny feedbacks: there were no cooldown on damages taken by the player, so when an enemy started to touch me, my health dropped down quickly :s Also I feel like the difficulty takes too much time to increase.
@lukuluk - we will take note on that during our next game, for sure
The only think I have is that the difficulty could increase a little bit more, after playing for a while (13 levels) it started to feel boring and a little bit too same. Maybe introducing new colors with higher levels could help that :)
But overall I liked it a lot.
Good job!
I liked all from the intro to the ending, all within the same style and theme.
Well done!
It felt like random shooting will give you more points in long run. And somehow I got bubbles without a monster lying on ground, and they hit me om contact.
Seems like the best strategy is to isolate an enemy and then pump them full of bullets to get all the combo points. This, sadly, is how I eventually was killed. :P