Use your words… TO LIVE. Typistry is an FPS typing tutor, wherein you face a horde of creatures armed only with a sweet laser typewriter.
How to play
Point, click, and type. Each enemy has three words you can use to attack it; you can type the longest one to kill it in one hit, or the two shorter ones to wear it down. In version 1.1 and later, you can heal yourself by right-clicking and typing any of the words that appear.
Post-Jam Updates
I’m actively working on improvements to add in the stuff I didn’t finish in time. The first update, version 1.1, is available at the itch.io page below and includes:
- a difficulty curve! - a sprint button! - scores! - healing!
Still on the to-do list:
- more stuff in the level! - sounds! - another type of enemy! - better visual effects!
Very interesting! At first I was hesitant to this game: I thought typing tutors were supposed to teach homerow and stuff like that. But I think you made typing tutors fun! The graphics looked pretty good, though my aging laptop couldn't quite handle it. Didn't really like the music though, and the lack of sound effects was kind of annoying, but by no means a deal breaker.
I was definitely confused how someone could pull this off, and you did it perfectly! This could really benefit from sound effects, but other than that this is a great game!
Thanks for the feedback, everyone! I’m planning to add sound in one of the post-jam updates, and I might do another pass on the music too—it’s starting to grate on me :)
@mrspeaker, I’ll get a Mac build up ASAP—unfortunately UE4’s Mac performance is pretty rough so I may have to take an axe to the visuals.
Thanks Jupiter! I’m glad you liked it. @mrspeaker, and whoever else was waiting for a Mac version—it’s now up! Plays pretty smoothly on my 2013 MBP; let me know what you think.
ive only played a handful of typing games, but this one is pretty fun. I also agree it needs a difficulty increase but the core mechanics are pretty solid.
Great take on the theme. Maybe you should have distinguished a "powerful" word from ordinary ones, because it's not really clear in the game that they are supposed to be different. Other that that, good job!
Great game, typing has never been so much fun (if, without a score, only for a while)! :smiley:
I have played the compo version (to rate fairly) and most of the possible improvements I could think of are already in version 1.1 or planned.
Maybe there could be a special attack, whcih requires you to type in a really long word with a special spelling?
Also I sometimes started with less than full health when I lost and tried again, because the projectiles in mid-air where not reset (although I don't know if you've already fixed that in the new version).
Neat concept, all it needs is some more feedback when you've been hit, like sound or something. But you already mention that on your to do list. I really liked the slo mo effect when typing, it felt really cool to play. Great job!
one the most intense typing games I've played. Good job, you've made a use of the theme perfectly. I love the visuals and smoothness of the game. It lacks sound feedback a little bit - when you type a correct/incorrect letter or kill the monster. But overall - really well done
For first-person games, it's great to have options for inverting the y-axis (and possibly the x-axis) and sensitivity adjustments for both axes. Mouses (and people) can vary wildly. XD
Would be nice to have colored the third word differently or marked it as special otherwise, to instantly inform the player that they can do the two top words OR the third word to shoot.
Love the typewriter gun. Looks fantastic.
The other ideas you have listed - especially scores and healing - will definitely round this out. Nice job overall. :)
Like the concept idea that you give to the game. The idea of using a typewriter gun and type to kill your enemy looks nice :) I find the music a bit repetitive and pitty there was not any sound effects (or is there?) Well done !
Really cool idea, more to it than just a typing shooter. I like the choice of 3 words since it makes you think about which ones are easiest to type. Nice substance graphics. Needs more enemy types and objectives to make it less repetitive.
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Good job anyway. I liked it.
@mrspeaker, I’ll get a Mac build up ASAP—unfortunately UE4’s Mac performance is pretty rough so I may have to take an axe to the visuals.
I have played the compo version (to rate fairly) and most of the possible improvements I could think of are already in version 1.1 or planned.
Maybe there could be a special attack, whcih requires you to type in a really long word with a special spelling?
Also I sometimes started with less than full health when I lost and tried again, because the projectiles in mid-air where not reset (although I don't know if you've already fixed that in the new version).
great job!
I love the visuals and smoothness of the game. It lacks sound feedback a little bit - when you type a correct/incorrect letter or kill the monster. But overall - really well done
Would be nice to have colored the third word differently or marked it as special otherwise, to instantly inform the player that they can do the two top words OR the third word to shoot.
Love the typewriter gun. Looks fantastic.
The other ideas you have listed - especially scores and healing - will definitely round this out. Nice job overall. :)
I find the music a bit repetitive and pitty there was not any sound effects (or is there?)
Well done !
Pretty crazy that idea.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape