
Escape from The Alliance
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Escape from The Alliance carrying as many refugees as you can by dropping equipment along the way.
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD42
* Source Code: Jimbly/LD42-alliance-escape
* Post-mortem: jimb.ly/2018/08/25/
I ended up making something that starts out pretty complicated, but gets, in some ways, simpler as you go along, although maintains its difficulty. The game has 11 "Chapters" (short battles) to play through, although a couple of them are notably longer than others, especially if you're down a couple weapons.
Hopefully the tutorial and in-game stuff explains most of how things work well enough. I've got some tips (after the screenshots below) if you're having trouble. I might have been watching some Firefly recently and felt a bit inspired by that for the game's story =).
Screenshots:
TIPS:
* It's possible to ditch equipment on every port and still win
* If things are too confusing, you can pretty much just ignore Repair, Power, Engines, and (until the alarm goes off) Life Support
* Whenever any component is blinking because of Heat, just click it immediately!
* Try to keep 1 Shield, 2 Weapons, and 1 Life Support as long as you can
* When fighting a group of 2 Heavy Fighters, make sure to start charging your two weapons immediately, and you can take them out before they get off a second shot
* Make sure to always have some shield up and you'll take no damage
* Whenever the middle bar (Shield charge, O2 Generation, Evade, etc) gets full, immediately turn off the component, it's just generating heat at that point
* To survive more easily later, you'll definitely need to take the Etherians on board, so don't drop a Shield Generator until that event (around Chapter 4, I think)
Post-compo changes (just load-time optimizations/engine fixes):
* Fixed a bug causing the loading screen to go entirely black
* Applied minification and converted audio files to MP3 to greatly reduce load times
* Fix canvas scaling/click detection on mobile (was blurry and clicks were slightly off on high-DPI devices)
--
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Some tiles in Piskel
* Image postprocessing and other tiles in Photoshop
* Sound Effects in Bfxr
* Music in Bosca Ceoil
* The PICO-8 color palette
Also, if you're read this far, check out my other game Splody on Steam and PS4!
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD42
* Source Code: Jimbly/LD42-alliance-escape
* Post-mortem: jimb.ly/2018/08/25/
I ended up making something that starts out pretty complicated, but gets, in some ways, simpler as you go along, although maintains its difficulty. The game has 11 "Chapters" (short battles) to play through, although a couple of them are notably longer than others, especially if you're down a couple weapons.
Hopefully the tutorial and in-game stuff explains most of how things work well enough. I've got some tips (after the screenshots below) if you're having trouble. I might have been watching some Firefly recently and felt a bit inspired by that for the game's story =).
Screenshots:
TIPS:
* It's possible to ditch equipment on every port and still win
* If things are too confusing, you can pretty much just ignore Repair, Power, Engines, and (until the alarm goes off) Life Support
* Whenever any component is blinking because of Heat, just click it immediately!
* Try to keep 1 Shield, 2 Weapons, and 1 Life Support as long as you can
* When fighting a group of 2 Heavy Fighters, make sure to start charging your two weapons immediately, and you can take them out before they get off a second shot
* Make sure to always have some shield up and you'll take no damage
* Whenever the middle bar (Shield charge, O2 Generation, Evade, etc) gets full, immediately turn off the component, it's just generating heat at that point
* To survive more easily later, you'll definitely need to take the Etherians on board, so don't drop a Shield Generator until that event (around Chapter 4, I think)
Post-compo changes (just load-time optimizations/engine fixes):
* Fixed a bug causing the loading screen to go entirely black
* Applied minification and converted audio files to MP3 to greatly reduce load times
* Fix canvas scaling/click detection on mobile (was blurry and clicks were slightly off on high-DPI devices)
--
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Some tiles in Piskel
* Image postprocessing and other tiles in Photoshop
* Sound Effects in Bfxr
* Music in Bosca Ceoil
* The PICO-8 color palette
Also, if you're read this far, check out my other game Splody on Steam and PS4!