Ludum Dare Simulator 2019

Ludum Dare Simulator 2019

This game is from ldjam.com, which is currently unavailable.
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overall: 4.48
fun: 4.42
innovation: 4.23
theme: 3.38
graphics: 4.33
humor: 4.19
mood: 4.29
*Update: Thank you SO much to eveyrone who played and rated this. For 99% of the jam I was more worried about even finishing the game, having entire minigames to make with hours to go... but I'm so happy that it paid off and resulted in a game you all enjoyed. Thanks again, and see yall in December :tada:*

Incorporating decades of research into the perplexing field, a vast team of scientists from around the globe *(jk just me)* have been able to distill the experience of making a small prototype game into 7 minigames.

In this alternate reality where Jam Games can be created through playing minigames, your job is to score as high as possible in the Ludum Dares of the future. Performing well in each of the 7 minigames will boost certain grade categories - but remember to pay attention to your Game Disk space and Energy meter!

​Features
- ​7(!) Minigames that capture the essence of making a complete game. Perform well in each of the Code, Art, Dialogue, Physics, Music, Effects and Debug mingames to result in a higher-graded result game!
- 5 rigorous grading categories that indicate the victories and shortcomings of your produced game, and an overall position in the Ludum Dare leaderboard.
- Hyper-realistic energy system - Ludum Dare Simulator 2019 simulates actual fatigue and encourages you to take a short break to recover. A lesson we could all learn from.
- Infinite gameplay - Ludum Dare Simulator 2019 uses a complex Deep Learning algorithm to simulate Ludum Dare jams from the future! ​/s
- Brilliant soundtrack from Mitch Murder and Waterflame!
- Really bad pixel art (as per usual)!
- 4 entire instrument samples!
- A cute robot!

Instructions/Controls

Once you've entered a Jam, click on any of the *Code, Art, Dialogue, Physics, Music, Effects, Break* or *Final Polish* buttons to move to that room.

*Code* - Click and drag instructions to get the robot to its destination tile.

*Art* - Click and drag over the canvas to replicate the source image.

*Dialogue* - Type any of the words before they disappear.

*Physics* - Move the mouse to control the racquet and deflect as many balls as possible.

*Music* - Use the number keys to reproduce the drum loop as accurately as possible.

*Effects* - Click on the crosshairs before they disappear.

*Break* - Do nothing while you recharge your *Energy* meter.

*Debug* - Click or press Space to fire hasty-code-patch bullets at the bugs.

*Final Polish* - Click 'Finish' to fill the rest of your Game Disk with juice and clean-ups.

In some of the games you'll find golden items - interact with these to get an extra second in the Debug minigame.

Credits (because I didn't have time to put it in-game)

Music by Mitch Murder - https://mitchmurder.bandcamp.com/

Music by Waterflame - https://www.youtube.com/user/waterflame89

Some sound effects from freesound.org by jacklilley, Soughtaftersounds, cabled_mess, _stubb, Splice Sound, beerre, soundscalpel.com, cgeffex, studiomandragore.

Disclaimer

Since we *(I)* have aimed to produce the most accurate game jam simulation possible, the game can sometimes incur relatively traumatic flashbacks to impending deadlines, spaghetti code, lack of sleep, writer's block, terrible pixel art drawing, bad theme decisions and/or submission website outages. If these do occur, we are not liable for any mental or physical injury caused from playing this game.
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