I liked the concept, would make a great mobile game in my opinion. I would really like if the positions where the next blocks are spawning were highlighted in order for the player to plan a bit more in advance. Great job overall
I like the game and it's quite fun and challenging. The idea is good but the controls aren't that good on a computer. A mobile port of this might do quite well.
Nice use of the theme! The graphics are simple but clean. I like the blur when you move the blocks. I think the control is better suited for mobile but it works with the mouse. The difficulty ramps up pretty quickly. I couldn't pass level 7 after many attempts. It would also be nice if you could start from previously completed levels. Nice submission!
Good use of sokoban mechanic. Would have liked to have seen difficulty increase by puzzle complexity rather than speed though, like maybe tiles existing on the board that you cannot move, or tiles that stick to each other or something.
In general I like it, even if the main focus is really just how fast you can drag. Some extra feedback about when you have clicked on a tile (e.g. colour change to show it's clicked) would be nice because sometimes I missed drags and didn't realise till I released and it was too late. Got quite far though which surprised me as you kinda have to play on instinct.
my entry -> https://ldjam.com/events/ludum-dare/42/block-smash-ludum-dare-42-entry