Some last minute shopping goes all wrong. Chaos breaks out as you attempt to get your goods. Please everyone and risk your life or sacrifice some gifts and survive.
Many things I can point out, such as hard to read english; but overall, the violence in this game, no matter how simple the art style is, has managed to disturb me (this is a good thing). I had fun playing this.
I totally laughed, quite amusing. Kinda got chaotic, so it was hard to actually play, though this may have been the intention given that it was supposed to re-enact black friday :) I loved everyone just throwing cash at the registers trying to buy their things and get out.
It's a great idea. There were a couple of things that bugged me (one which stopped me playing, unfortunately): Firstly your character seems to move really slowly, especially compared to some of the other shoppers. There was more than one case of someone grabbing something off me and running away faster than I could catch them.
The major one was that the crosshair was flickering a lot, and it gave me a headache (so bad I stopped playing, lest it get worse). Is it being rendered as part of the game world instead of as a screen overlay or something?
I think the idea of a shopping/door buster game is really cool. It's kind of weird with the 2D player sprites with the 3D boxes for the items. I liked how the alarms go off when you run out of the store with an item. The particle effects and camera shakes were well done. I'll admit that I didn't read through all of the text at the beginning and just mashed space to get to the game.
Comments9
The major one was that the crosshair was flickering a lot, and it gave me a headache (so bad I stopped playing, lest it get worse). Is it being rendered as part of the game world instead of as a screen overlay or something?