As a surgeon in a tiny field hospital you must decide whether you have the resources to help each wounded soldier that comes into your tent, or whether they must be sacrificed, for the good of the many.
It's Overcooked meets Surgeon Simulator!
And in this war, you're either dead... or fixin' to die.
How to Play :video_game:
- Pick up patients, put them on beds and operate! - In-game tutorial for the rest.
Controls
The game was primarily designed for controllers but if you want to use a keyboard - - Movement Arrows/WASD - Action (A) Space/E
Tips
- Move fast, the longer patients are out of bed, the worse their condition gets! - Save your blood packs for the more difficult battles towards the end of the game! - Play to the end, try for a perfect score of saving all patients!
This is the best game I've played here so far. Is very very good. The graphics and the audio are terrific. And the voices, and the humor! 😱 Are awesome! Congratulations for this entry to all who worked. Is very very good (_I know I wrote this twice_).
Really liked the concept, the pixelart and the sound design! Come check our game in case you are interested, would really love to have your feedback :)
Really great work. Gameplay balance during the first day could use some work (took me a while to figure out that condition % was used to determine operation success) but other than that - nice visuals, great audio, fun mechanics, high quality work all around.
This game has so much personality -- from the phenomenal pixel animations to the ridiculous voice acting! Also nailed it with the theme; fantastic work!
The audio is amazingly well done, and the graphics are as well. There is so much you could do with this game from more tools for the doctor to different types of injuries etc. It's an excellent entry.
This is spectacular. Pixel art is great, animations are juicy, sound is on point and the whole package is morbidly hilarious. Would have been nice to have different key instructions for keyboard, but that's just a gripe, spacebar was a pretty obvious button to hit instead of "A". Great job!
Loved it! Really well polished, fun to play. Lost my first couple tries but ended up getting a nice 60% then 75% on days 1 & 2, lost with 50% on day 3 but I'll keep tryin'
The A thing was kinda confusing at first since pressing A doesn't do anything but I figured it out after a moment.
Exceptional work soldiers! Seriously though, it's an outstanding jam entry and you should 100% carry it on with some more levels and release it, because it will definitely sell! Well done!
Nice graphics and animations, very funny, gameplaywise very satisfactional. When you cure the guy who were just bleeding out, than recieved transfusion, and doc commenting it with funny quotes on a pressure of saving others :D
Better make some sacrifices to RNGesus, or he might drown you in piles of almost-dead-soldiers. Thats the only negative I saw in this game, failing 2 operations in the beginning just ruins the run and you have to start over. Otherwise mood, audio and graphics are excellent, as already mentioned many times.
Amazing entry! The pixelart is superb and the voice acting was hilarious. Gameplay is very intense and you really nailed the feel of being a doctor in a hurry in middle of a battlefield.
Thanks for the great response everyone, sorry it is a tad difficult towards the end, due to some classic miscommunication, Dave and I both tried to balance the game harder at the same time right right before release, and ended up overdoing it. GAME DEV!
We will probably fix some niggling issues and improve this in a post-jam version, we want everyone to see the ending! :)
Amazing! I love the voice acting, perhaps a little overdone but definitely a strong Movie Trailer vibe to start! I was a little confused on how to start the game in the beginning since the on-screen instructions are geared towards the controller compatibility, so I tried WASD/any key before I tried pressing space based on the description. I got stressed out and had to quit on day three since there wasn't a volume option and I couldn't hear someone that was trying to talk to me while I was playing because of it, but it was really fun! I loved the screen shakes caused by the war going on outside, it really upped the Action Movie vibes.
That was gross in a good way, and funny. Good work on the triage aspect, and the timing for not getting to new patients was handled well. I did use a bloodbag on a 0% critical person and save them, I kind of feel like my failure to be a good doctor should have killed them. Great work!
Some very good voice acting and sprite animations, the concept really fits with the theme. I did have an issue with the first level, I managed to play through fine, although I did get confused near the end of the first level where my last soldier constantly failed to be cured, and all I need to do to finish it was dispose of the body.
You guys are amazing! I've started playing it and since the first time it came to my head Crawl, I really like your style! The theme fits perfectly and the execution could not be better. My favorite game so far by the moment!
Amazing game! I love the artstyle and the voice acting, sound effects and music are just fantastic! It's a very original concept and it is very polished. It perfectly fits the theme and the game feels very smooth. Definitely one of the better entries!
This is just amazing. 10 out of 10 for me in every single category. Just wonderful. I'm out of words. Super good graphics, great idea, amazing execution, outstanding effects, outstanding gamefeel, incredible audio and voiceovers, fun, smart and many many more positive adjectives.
I tip my hat to y'all. CONGRATULATIONS! Already looking forward to your next creation!
A fantastic entry! :laughing: I don't remember *this* episode of M*A*S*H but I liked it!
A nice mix of triage mechanics. Stabilizing quickly, the chance of success, incoming patients, sacrificing one to save another. It all worked together very well. I do wish I could've just picked up the next guy in line and thrown him in the bin right away for a blood pack, sometimes. :smile:
The art is great: excellent pixel art with a nicely military color scheme, and very amusing animation. I am not sure I would have gone for the dark black outlines on some of the sprites, but I really am nitpicking with that one.
The music is great and suits the theme, the sound effects are visceral, and the voice acting was hilarious. A super polished game.
My god, one of the best entries of the jam, no doubt. Loved the art and the pace, the game is fluid and leave no place to boredom. I suffer from Evil RNG illness, so I can't get pass level 4, but had a great (and hard) time trying! This is a rock solid entry. Thanks!
This is GOOOOOOD!!!! Outstanding graphics and little animations! I'd add a "saved/lost" counter to know how you're doing on a level and if you can afford to sacrifice a soldier to boost another.
Excellent in every regard. Fantastic sound design especially. Kudos to the voice actor. Gameplay was great and the progression made sense. My only gripe is that relying on RNG could get frustrating, specifically during Day 4 where things are already tense. And I'm not sure what was causing it, but every time I tried to use the sink, immediately before and after the sound clip played, there would be a very piercing, unintentional noise that made me not want to use the sink at all :stuck_out_tongue_closed_eyes:. I'm using a Mac and playing the Web version, if that helps at all. Incredible job!
My heartbeats are still high after playing this game, so stressful and captivating at the same time. The audio, music and screen shakes really contribute to the immersion! Great job guys!
Really interesting game. I suspect the RNG isn't being exactly truthful or at the very least isn't give a good balance. It seems to actually be scaled to a lot more difficult than the percentage seems to indicate.
Other than that, interesting mechanic and well presented.
Really great game. Fun and the theme is here. Sometimes the RNG was a bit confusing (three operation for a 80%+ guy and only one for a 10%- guy). But I really enjoyed my overall experience. The sound is really cool too !
Very good game. Fits the theme perfectly. Great sounds. However there is little actual gameplay since the level pretty much stayed the same throughout the game(with the expception of the added sink)
Excellent entry. Up there with some of the top entries I've tried so far. Didn't try the non-Jam version, but I found the Jam version even had some excellent balancing. Definitely felt tense at times playing this - all while having a good time. The explosion effects were a nice touch.
This is a very nice entry. The polish is great, sounds, arts and animation all wonderful. It's a creative use of the theme as well! Definitely one of the top games for overall feel and execution.
The addition of small elements such as the blood bags really helped to elevate it into that overcooked category. It would take a little more to make it a game I would want to play as a full game by myself but I think it could work well as a somewhat morbid multiplayer party game, hopefully you decide to keep working on it because I think you can turn this into something great!
Awesome game, the original version is a bit hard and I liek that :smile: in my opinion it has the right amount of difficulty and it's rewarding if you master the game.
Every little thing is just excellent about your game, Excellent job ! The animations are gorgeous, the tutorial timing perfect, i don't know what to add ! (maybe add a little warning when some actions cannot be done because the surgeon already has something in its hands?)
Wow, this game is amazing. I love your work guys, you always make great games. The graphics, voice over, mechanics... While i was playing i had a smile in my face all the time (i think it was because of the gruesome yet funny bonesaw sound). Loved it, congratulations!
Great game! I'm love it! The great music, sfx, art and gameplay - the best. There was a little bug that first day didn't finish after all patients were cured - just in case. Overall it's 5/5. Awesome work!
The mood, sound design, graphic design, and sillyness of it all works so well together. I enjoy how the game is not too punishing out the bat to help me get used to the feel of things.
I would've loved being able to also use ARROW keys to move at it felt weird without it. solid entry! Excellent sound and mood design.
Would have liked some feedback as to how many I'd saved while going along... although I guess it increases the tension a bit, not knowing if it's okay to sacrifice or not ^_^. I saved 30 of 38 in the end, with one failure.
Really liked the look of it, great animations, sound, it all comes together nicely!
This could def. be one of those games that make it onto steam. Slap on some more levels, a few more mechanics and coop multiplayer. I'd def buy that! (Dif. Roles maybe? Like a nurses and different doctors?)
I really hope (and i think you'll) make the top 10!
Your game is perfect! Perfect graphics, so smooth (and fun!) animation, professional audio, great gameplay! Enormous congratulations! I'm really impressed! Your game is truly amazing! :D
This game is amazing, The voice acting is great with amazing lines. "Oh, I puked in the wound". The hectic game play is definitely like overcooked. I just wished that an expanded version that has co op existed because I like the theme a lot more.
This game is brilliant, fits the theme perfectly and has very entertaining gameplay. The sounds really set the mood and the graphics are top notch. Everything about this game is just awesome. Very well done! :top:
Awesome what you accomplished in this short time! Only thing a little irritating is that it told me to use "A" but the controller didnt work and "A" on keyboard is part of wasd, took me a little to figure out that i could use SPACE. ps: its a horrible war and i am a horrible doctor
Great game because it's immersive and I always tried to save everyone but I couldn't :(. The narrator is badass and sound overall is one of the best. Congratulations to whole team and keep it up! :) btw the animated cloak is just awesome...
Wow, amazing concept and implementation. I like the art style so much. I thought of a game covering the triage too. You did a very good interpretation of that theme.
Perfect score for me, there's nothing i can fault this game!! Excellent. I spent 20 minutes on the browser build, and i see myself going back for the balance updates!
Wonderful game! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/cFpZDUQu-Js
That was definitely good jam game! I loved all that humour ("It breaks my heart" while sacrificing almost sent me to hospital). I also like how new elements were introduced. Hopefully we see next time on LD :)
This.. is a kind of a game that somehow reminded me of a This War Of Mine.. it reminded me about war casualties.. and people who served during wars.. they are not similar. Anyway I loved how the game was easy to learn but hard to master. Great entry, deserves great rates.
Oh, absolutely wonderful. The animations, the sounds, even the voice acting. Gameplay was also nice and snappy, and all the effects were good, and I've honestly very little bad to say about this game.
Do I even need to go in-depth about this? Nailed it, that's pretty much it. I was really great, simple yet fun, very polished, great gameplay, great use of the sacrifice theme. Hell it was literal sacrifice. The voice acting, wow. hilarious and didn't even get tiring. "Don't send me to the light Doc", I won't buddy, I wont. Just the right level of silly fun. Amazing job, you've got a winner in your hands!
This game is... fantastic. I absolutely love it. Every aspect of it. First game that I've rated that deserved :star: :star: :star: :star: :star: on each category. (There was another one, but it opted out of a few categories.) Keep up the great work, I'm definitely playing more of this one!
I was playing this game some more and I found an issue. I managed to get through a level with a 100% survival rate, but the doc still said that he "couldn't save all of them." Perhaps you could get him to say something different if you get 100%?
Great game, it was very fun and full of action. The concept is cool and the theme is incorporated into the gameplay very well. The game's art and sound design are very detailed and really juicy! Good job to everyone who worked on the project.
The game is amazing, the best I played this jam. I could play this for hours. I liked how the games scale the difficulty over time, introducing new mechanics and more patients. It's for me like a very macabre version of overcooked XD. It is really innovative and it fits perfectly the theme of the jam. I love the fact that you incorporated the sacrifice as a core mechanic and not only as a side thing. The graphics are amazing, the pixel art models are great and the animations are so fluid, I like especially the operations animation XD it's so funny. The game is super polished what makes for a great experience.
Had some really challenging parts to it. You really have to keep up from the beginning or it spirals out of control. Actually forced me to make meaningful sacrifices - which is always a huge plus for this theme.
Really an amazing game, the best I've played so far! I just wish the levels were less random: I played the 3rd one multiple times until I got lucky enough to succeed.
Wow this is a masterpiece. Absolutely fantastic job! Some feedback:
- Sometimes you have to hold spacebar and sometimes you don't. I found myself often tapping spacebar, then running away only to catch myself and actually hold it down. Maybe having spacebar be a toggle would have played a little smoother. - I skipped some of the mid-level tutorial text because of mashing buttons to get something done. I didn't quite figure out how the hygiene meter worked as a result.
This game is amazing well done, the voice acting best i've seen in the jam and I love the animations. Game was really fun and easy to understand. And you used the theme perfectly. I feel it needs a bit less rng like others said. Overall one of the best games I played in the jam.
This is really amazing. The graphics are just as graphic (ha) as they need to be, the whole game has a morbid humor that also gives away the tension of the theme, the mechanics come up at a good pace, and overall it really feels good to play. This is definitely the best game I've played so far in this jam!
This is surprisingly well made for a jam game. The graphics and effects are on point. The voice acting is hilarious. Gameplay is solid, like how you introduce new mechanics over time. I found the controls easy to get used to.
Mega fun game! Love to audio, spluttering and the voiceover is very fun. Good step by step introduction of game mechanics, nice controls. ('A' is spacebar is a bit weird)
Only minus I would say is that it is slightly difficult. But that didn't stop me giving this 5/5. :D
That was a wonderful entry! Triage in game form doesn't get done enough. I'm definately seeing those Overcooked vibes you mentioned, and I like it a lot! The gory art and sound mixed with the rather silly voices makes for such an odd tone that I very much appreciate. Great job to the entire team!
There's more mood dripping out of this game than the blood dripping out of the soldiers I'm operating on!
Super well made with a hefty heaping of polish. The explosions and shake effects really add to the mood of the game and the sound effects were on point. The voice acting was top notch...inspirational.
Played both the compo and post-jam versions, with level 4 being too difficult for me to beat in compo (despite my best efforts), whereas the post-jam version (1.0.1) I actually found to be too easy as I was almost able to save every single soldier (sacrificed one, maybe I wouldn't have needed to if I had been a little more aggressive). I have no way of knowing whether the game uses a true RNG (and thus you could get incredibly lucky or unlucky on a given run) or whether it's more of a pseudo RNG where unlucky outcomes get "balanced out" by higher chances later on, but if it is truly random it seems like it might be difficult to balance. If you haven't already it might be worth considering some sort of pseudo-randomness, or at least a sort of cap on how bad things could get.
The mechanics themselves were quite enjoyable, though I think it's a bit difficult to directly notice the effect of the handwashing when it's only a couple of percentage points. Logically I know that it's making a difference, but in terms of player perception it can be a bit tricky to tell yourself that it actually is (but maybe that's part of the point, trying to make it more of an art of deciding when it gets bad enough that it really matters).
- "Stabilize" is misspelled (at least in the compo version) - In the web build, the pixel rendering is a bit off (most noticeable with the text instructions, where not all the pixels of the letters are the same size). This seems to be fine in the post-jam downloadable version though.
Great job! It fits the theme very well, and I loved the 2D pixel art. I also liked the fact that you can put the surgical tool next to the bed, its a minor detail but makes the game much more pleasant to play, and I wish I hadn't missed that the first time I played. One thing I wasn't a fan of was the random nature of my actions, you can make optimal decisions and still fail at >90% success.
It reminded me of a Graveyard Keeper. So cool guys. I envy you've made it so great. Really feels like i want to play more levels and more gameplay features. Truly hope you will continue making it even better after the LD is over. You did a great job. Good luck!
Ok, you made an amazing job here! I really appreciatted you game a lot! Fits very well with the game jam theme and it's very funny and interesing to play! You rock, congratulations!
Perfect 5-stars! When I considered the risk and reward of operating vs sacrificing a patient based on their recovery outlook and the queue of incoming patients I felt excited and engaged! Gory gameplay, pixel art, sound effects and music. I usually prefer non-violent games and non-explicit graphics, yet the gameplay and everything was so sharp I played a number of levels.
Uh, that was gruesome. I was kinda expecting it to be a little bit more hopeless, but it was quite anxiety-causing still.
I loved pretty much everything. The squishy sounds, the animations that seemed to have weight even in little things like just when you stop moving, the voice acting :D Really good work! In my Top3 this time!
WOW. Incredibly well done in every way. The gameplay was very tight, and well balanced. I really appreciate how you added more chaos with each level, more and more things that go wrong, and more different time limited actions that needed to be balanced. The audio was hilarious and disgusting, and going along with the super well animated graphics, it created a really satisfying experience. The length and difficulty were just right for me. I never felt like things were getting monotonous or impossible. But I did have to re-do a couple challenges as I was forced to learn and improve.
You kept it simple in the best possible way. Extremely well done!
Wow what an impressive job here! I felt from the start like this game would rule, and I was not disapointed. Everything is amazingly polished and well designed. The game's visual is awesome, with super neat pixel art and animations; every doctor's move is well animated and verysatisfying to watch. The UI is simple and well designed, fitting perfectly to the game. I loved the blood effusions and splats, tiny details on the dying soldiers body, the palette choice overall...
Then, there is this amazing work on sounds and music, with awesome humorous acting voices. Very professional, very funny, and very coherent with the game. I was astonished by visuals, but I was kinda prepared to this by gifs and screenshots of the game before I played it. The sfx/music/acting were the real good surprise, regarding artsy things.
The gameplay is kinda fast paced, I liked it as it kept me busy and was somehow incremental through the levels/days. It felt sometimes quite hard but it seems to be somehow balanced to keep you addicted, I'm not really sure if I could beat levels because I improved or because the game was becoming more nice with me to avoid ragequits XD anyway that is somehow well balanced to keep you playing and busy, and that's a great thing. What else to say? I sometimes ended killing everyone just becase the game was starting to get me mad, and couldn't beat level 4 but I may give a try to the postjam version :) Awesome! Great job and congrats! Cheers
On par with the best entries I've played this Ludum Dare, and possibly ever. Phenomenal execution in all regards, which is great considering the size of your team is quite large.
The concept was grim and amusing, and implemented really smoothly. I'll be honest, I hate Overcooked, but I loved this. Overcooked felt like it lacked any actual consistent character, charm, personality. Felt a little dead to me. But this game, ironically, had all of that. The frantic gameplay was emphasised by all the voice acting which was amazingly done, the surgeon's empathy mixed with his childish lines whilst operating was just perfect.
I'll admit, it was actually too difficult for me, I've never been amazing at these kinds of games, so I didn't get to beat it, but as far as I got I was unbelievably impressed, and it's also a testament to the sheer amount of content in the game too. The only frustrating aspect really was the luck factor. I gave up when I failed three operations of 80+% hehe. But that can't reallybe pinned to you. It also would have been good to better understand how the length of the operations is discerned. Those are literally the only two thingsI could think of to improve upon perhaps, or to explore.
It also had a really good, really clever use of the theme, and I'm glad it wasn't a grim dark gruesome approach to it - making it humorous really helped everything.
I will lastly mention that using any audio that isn't yours and yet still rating yourself in the audio category is usually grounds for not rating at all for me, but the voice acting alone carries it, so I'll make an exception tis one itime, haha.
I really hope and expect to see a fully released version on Steam at some point in the future :)
Comments151
But for some reason, A is not working and all interaction is with Spacebar.
Ah, I think A is for gamepad, but it's a little bit confusing :)
https://ldjam.com/events/ludum-dare/43/goat-6
The A thing was kinda confusing at first since pressing A doesn't do anything but I figured it out after a moment.
We will probably fix some niggling issues and improve this in a post-jam version, we want everyone to see the ending! :)
Simple and perfectly executed.
Just Polish it a bit more and maybe some kind of improving your tent system and I would BUY it.
Really really cool .
Great Work Well Done.
Sounds are very fitting, character lines awesome!
The gameplay needs a first run to fully grasp it, which is totally fine.
With some more complex operations this'd get really addictive. Great job!
I tip my hat to y'all. CONGRATULATIONS! Already looking forward to your next creation!
Absolutely amazing job on every stat! I believe you'll be in the top games of this LD!
A nice mix of triage mechanics. Stabilizing quickly, the chance of success, incoming patients, sacrificing one to save another. It all worked together very well. I do wish I could've just picked up the next guy in line and thrown him in the bin right away for a blood pack, sometimes. :smile:
The art is great: excellent pixel art with a nicely military color scheme, and very amusing animation. I am not sure I would have gone for the dark black outlines on some of the sprites, but I really am nitpicking with that one.
The music is great and suits the theme, the sound effects are visceral, and the voice acting was hilarious. A super polished game.
Day four took me a while, but I finally did it (31/38) !
Other than that, interesting mechanic and well presented.
Great job all involved! :rocket:
The addition of small elements such as the blood bags really helped to elevate it into that overcooked category. It would take a little more to make it a game I would want to play as a full game by myself but I think it could work well as a somewhat morbid multiplayer party game, hopefully you decide to keep working on it because I think you can turn this into something great!
There was a little bug that first day didn't finish after all patients were cured - just in case. Overall it's 5/5. Awesome work!
I would've loved being able to also use ARROW keys to move at it felt weird without it. solid entry! Excellent sound and mood design.
Really liked the look of it, great animations, sound, it all comes together nicely!
Slap on some more levels, a few more mechanics and coop multiplayer. I'd def buy that!
(Dif. Roles maybe? Like a nurses and different doctors?)
I really hope (and i think you'll) make the top 10!
ps: its a horrible war and i am a horrible doctor
How did you acomplish the "depth"/2.5D from a technical perspective? I am quite new to Unity 2D and was wondering how you accomplished that?
So much fun.
Kudos guys, great work.
It was a bit hard and probably an easier first day would have nice to ease you into it.
Anyway I loved how the game was easy to learn but hard to master. Great entry, deserves great rates.
The animations, the sounds, even the voice acting.
Gameplay was also nice and snappy, and all the effects were good, and I've honestly very little bad to say about this game.
I was really great, simple yet fun, very polished, great gameplay, great use of the sacrifice theme. Hell it was literal sacrifice. The voice acting, wow. hilarious and didn't even get tiring. "Don't send me to the light Doc", I won't buddy, I wont. Just the right level of silly fun. Amazing job, you've got a winner in your hands!
I managed to get through a level with a 100% survival rate, but the doc still said that he "couldn't save all of them." Perhaps you could get him to say something different if you get 100%?
Overall fantastic game its a 5 stars no doubt ;)!
I really love your artwork, sounds and the mechanics! :smiley:
The game is really awesome, I love it! :heart: :smile:
Awesome game, good job! :smile:
Had some really challenging parts to it. You really have to keep up from the beginning or it spirals out of control. Actually forced me to make meaningful sacrifices - which is always a huge plus for this theme.
Plus I love overcooked and surgeon simulator haha
- Sometimes you have to hold spacebar and sometimes you don't. I found myself often tapping spacebar, then running away only to catch myself and actually hold it down. Maybe having spacebar be a toggle would have played a little smoother.
- I skipped some of the mid-level tutorial text because of mashing buttons to get something done. I didn't quite figure out how the hygiene meter worked as a result.
Truly amazing game. Great job guys!
I would have like a button to reset the level. Sometimes the win is compromised from the very start.
Good step by step introduction of game mechanics, nice controls. ('A' is spacebar is a bit weird)
Only minus I would say is that it is slightly difficult. But that didn't stop me giving this 5/5. :D
Super well made with a hefty heaping of polish. The explosions and shake effects really add to the mood of the game and the sound effects were on point. The voice acting was top notch...inspirational.
Played both the compo and post-jam versions, with level 4 being too difficult for me to beat in compo (despite my best efforts), whereas the post-jam version (1.0.1) I actually found to be too easy as I was almost able to save every single soldier (sacrificed one, maybe I wouldn't have needed to if I had been a little more aggressive). I have no way of knowing whether the game uses a true RNG (and thus you could get incredibly lucky or unlucky on a given run) or whether it's more of a pseudo RNG where unlucky outcomes get "balanced out" by higher chances later on, but if it is truly random it seems like it might be difficult to balance. If you haven't already it might be worth considering some sort of pseudo-randomness, or at least a sort of cap on how bad things could get.
The mechanics themselves were quite enjoyable, though I think it's a bit difficult to directly notice the effect of the handwashing when it's only a couple of percentage points. Logically I know that it's making a difference, but in terms of player perception it can be a bit tricky to tell yourself that it actually is (but maybe that's part of the point, trying to make it more of an art of deciding when it gets bad enough that it really matters).
Overall, fantastic job!
- "Stabilize" is misspelled (at least in the compo version)
- In the web build, the pixel rendering is a bit off (most noticeable with the text instructions, where not all the pixels of the letters are the same size). This seems to be fine in the post-jam downloadable version though.
I envy you've made it so great. Really feels like i want to play more levels and more gameplay features.
Truly hope you will continue making it even better after the LD is over.
You did a great job. Good luck!
I loved pretty much everything. The squishy sounds, the animations that seemed to have weight even in little things like just when you stop moving, the voice acting :D Really good work! In my Top3 this time!
You kept it simple in the best possible way. Extremely well done!
Then, there is this amazing work on sounds and music, with awesome humorous acting voices. Very professional, very funny, and very coherent with the game. I was astonished by visuals, but I was kinda prepared to this by gifs and screenshots of the game before I played it. The sfx/music/acting were the real good surprise, regarding artsy things.
The gameplay is kinda fast paced, I liked it as it kept me busy and was somehow incremental through the levels/days. It felt sometimes quite hard but it seems to be somehow balanced to keep you addicted, I'm not really sure if I could beat levels because I improved or because the game was becoming more nice with me to avoid ragequits XD anyway that is somehow well balanced to keep you playing and busy, and that's a great thing. What else to say? I sometimes ended killing everyone just becase the game was starting to get me mad, and couldn't beat level 4 but I may give a try to the postjam version :) Awesome! Great job and congrats!
Cheers
The concept was grim and amusing, and implemented really smoothly. I'll be honest, I hate Overcooked, but I loved this. Overcooked felt like it lacked any actual consistent character, charm, personality. Felt a little dead to me. But this game, ironically, had all of that. The frantic gameplay was emphasised by all the voice acting which was amazingly done, the surgeon's empathy mixed with his childish lines whilst operating was just perfect.
I'll admit, it was actually too difficult for me, I've never been amazing at these kinds of games, so I didn't get to beat it, but as far as I got I was unbelievably impressed, and it's also a testament to the sheer amount of content in the game too. The only frustrating aspect really was the luck factor. I gave up when I failed three operations of 80+% hehe. But that can't reallybe pinned to you. It also would have been good to better understand how the length of the operations is discerned. Those are literally the only two thingsI could think of to improve upon perhaps, or to explore.
It also had a really good, really clever use of the theme, and I'm glad it wasn't a grim dark gruesome approach to it - making it humorous really helped everything.
I will lastly mention that using any audio that isn't yours and yet still rating yourself in the audio category is usually grounds for not rating at all for me, but the voice acting alone carries it, so I'll make an exception tis one itime, haha.
I really hope and expect to see a fully released version on Steam at some point in the future :)
Impressive work. Congratulations to everyone that helped make this game.