Not enough time. not polished enough. there should be random encounter above the big group. there should be natural disaster and illness. there should be demon roaming. but atlast no time. much is my fault though the coding is a jumble mess.
future idea: class system. where sometimes traveling mercenary would join and has class like swordman or barbarian or archer. That class could be learned to the kids.
Well, it's working now! And it's actually a really original idea! I think given more possible events and outcomes, this game could have huge potential! The art style is nice, but as it stands, the game play is a bit slow. It's also rather repetitive and the problems given are very one dimensional, often with both yes and no carrying almost equal elements of risk. I can understand though the difficulty of making a game under the time pressure; it can be rather limiting. The idea works brilliantly with the theme of sacrifice!
It's a cool concept, like an arcade Oregon Trail. The guys are a bit small and difficult to click on, and the graphics are fairly basic, but the gameplay loop is great.
I love how your zip file is called "JourneyFinalFinal" it sounds so Jam-like. Otherwise, the idea is interesting to say the least, it's too bad you couldn't add all you wanted, but it's like that for many people (me included).
The only thing I would have to say is that either you shouldn't be able to move your units before departing or the trip should be shorter, because I moved my units before starting the trip and then would just wait a minute for it to end. Cheers!
I really liked the concept for this game and could see this going on to be something pretty cool. It was a little difficult to tell the difference between the men and the old people. It seemed like the children ran to the closest woman, so if moved a woman far enough away, they would just find a new mom that was closer. Not 100% sure what the upgrades were for. I get that the men would become stronger, but not sure why you would upgrade old people or women. I really like the age concept, how the children become adults, the adults become old and the old die. Cool game overall.
That's the awesome idea! I really love it! This game could be more interesting if to add some searching food, strategy how to put old/woman/men. And I need some score in the end to compare with others. Brilliant idea! Good job!
This is a great game. The graphics of course need work but its simple yet a lot fun. This would make a great phone game I think. Very simple commands yet it makes you think
Reminds me a lot of FTL. :) I like how all of the family mechanics kind of play off of each other and have significant importance.
The game could definitely stand to have some things tuned, though. For one, the game is REALLY long for what it is. I felt like I got the gist of it about 2 min in, and it didn't really change much from there. Also, the upgrades were a tad expensive to the point where I could rarely afford them in the early game, which was frustrating.
Still though, a family-based survival rouge-lite-esque game is a pretty cool idea. Hope you find it interesting enough to continue working on it, the additional features you mentioned sound pretty neat! :)
The graphics are quirky and cute. This game has great scalability with the addition of leveled random encounters. The herding mechanic for women and their children is very interesting; well done with a novel idea.
If there were different colors for the old people, men, and women, it would be much easier to distinguish between them.
Super creative. The animations are too cool. Funny game too. I kept sacrificing everyone just to see. Couldn't resist but plenty of options. Strategy. Something totally different here. Again hilarious.
Nice entry! Interesting concept, dunno but i kinda like the art of the people :D Interesting concept. Sure needs to be fleshed out, but thats like 90% of all LD Games, including mine.
Interesting concept, and pretty fun gameplay, like Oregon Trail-ish.I thought the mechanics were definitely really interesting. I was kind of uncomfortable with the really strongly typed men vs women thing, and the "increasing fertility" language on the upgrade screen was ... I guess it could be phrased better. Or, if this were placed more explicitly in a historical context and used like "warriors" vs "caregivers" and "hunters" vs "gatherers" I'd have enjoyed it more.
Nice job, but it's hard to find where the sacrifice helps or don't, but nothing important. there was no music, it could be worth to put one. keep it up =)
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The only thing I would have to say is that either you shouldn't be able to move your units before departing or the trip should be shorter, because I moved my units before starting the trip and then would just wait a minute for it to end. Cheers!
The game could definitely stand to have some things tuned, though. For one, the game is REALLY long for what it is. I felt like I got the gist of it about 2 min in, and it didn't really change much from there. Also, the upgrades were a tad expensive to the point where I could rarely afford them in the early game, which was frustrating.
Still though, a family-based survival rouge-lite-esque game is a pretty cool idea. Hope you find it interesting enough to continue working on it, the additional features you mentioned sound pretty neat! :)
If there were different colors for the old people, men, and women, it would be much easier to distinguish between them.
Sure, needs some polish and some balancing, but I think it is a very solid foundation.
Well done.