The floor really becomes dangerous after a while because the projectiles don't go away...
I found it hard to control because my instinct was to hold the mouse down and drag the ragdoll around but this would cause them to swing a ton... is this the right way? Grats on your submission!
I wasn't able to figure out the controls at first (I didn't realize mouse was movement), but once I did I was able to win by finding a safe place in the middle of the screen and just staying there. The sound effects were funny but really loud! Nice work!
interesting idea. for me the movement of the character was too fast to control, it was easier just to keep holding in one position and wait for the time to end. A more variety of traps or just better positioning for the traps would improve the level a lot as well.
Fun game. Great concept. It is not really balanced, the floor gets impossible to stand on after a few seconds. I would make the balls disappear after sometime. The audio is great! ouch ouch
No really challenge, game too difficult, except if you hold the mouse in the middle. I had some fun to make the ragdoll turn around the mouse like a planet ^^ The UI must be changed, doesn't work with the gameplay. FX of blood is fun also :)
Huh so after playing the game I'm hearing about the need to use the mouse... Either I missed something or this was not clearly communicated. I thought you could only move left and right. Certainly a unique idea and it has potential - polish it up and you could have a pretty cool game here!
I really liked your idea of using rag-doll physics as a mechanic, it's quite an interesting one. However, in such a confined place it may not be suitable. Toning down the force applied to the character, or creating a larger space, would give the player more control and make it a game that is more skilful. Although you can sort of control the character, it requires so much effort to keep them alive it stops being fun after a while. This is especially the case when you find out you can just hold the character in place by holding down the mouse button. Also, although interesting, having different areas of the body have separate health stats is a little confusing, especially as it takes up so much space. With more polish and a look at the overall balance of the game, you have a solid idea here :smile:
I found it hard to control because my instinct was to hold the mouse down and drag the ragdoll around but this would cause them to swing a ton... is this the right way? Grats on your submission!