I really like the concept, but I discovered something that ended my playthrough very quickly: the released build doesn't store the assets in the same way as the source, so I can't do as suggested and "delete folders". I can only delete entire levels.
You're getting a high score on theme and innovation for that premise alone, I don't think I've ever seen a game where deleting files helps you progress.
And just a tip: If you play and rate other people's games, it increases your visibility. This deserves to be seen, so try to play some stuff this weekend!
I really enjoyed this! I tried my hardest to save the soul at the end, putting in button 61 from a previous play, bringing the souls along to the finale, and pushing the lost soul into another directory. It seemed like it would work, and I'm sad my ingenuity wasn't rewarded. But I guess sacrifices have to happen somewhere.
For those confused, the game will tell you which folder to open. It's (probably) not where you installed the game!
Very innovative game. It was quite a hassle getting to the folder to delete the files. Maybe display the directory in a text-box so that we can copy and paste.
Wow ! Since I'm on Linux I can't play the game so I won't rate it either but I just want to encourage you and say the the concept seems really really cool ! :)
I like the idea you were going for, of which i find very unique.
However, the music fit the game, but in my opinion was too sharp (if you know what i mean), maybe you could have gone for a more soothing backing music track.
As i was playing through the game it all went black at one point and i was just sat there for about a minute or two not understanding what happened. Is this meant to happen or am i missing something? It happened after i left the first room and got into the corridor.
The mood of the game was fairly consistent. Also, i have never seen a game using this mechanic so working on this game post ludum dare to develop the idea into more may be worth considering.
The concept is great! But the execution could use a little work.
The graphics seemed to lack much cohesion in their simplicity and style. Also, the music was relatively annoying throughout the game. I also had the black screen as Player 2 did, but I never would've known to turn the music up. The lack of any GUI and limited user support was what really made the execution fall flat. This among other things would really bolster your game, and it would make it miles better and into a great final product. Nice job! (You're also my first 5-stars for innovation)
Really original concept, pretty similar to ours, but you did it more gameplay focused, so that's interesting. Good execution ! Thank you for your game.
Loved it. Similar vibes to Doki Doki Literature Club or Undertale, which was nice. Definitely a unique concept and done well. I did notice a few bugs, such as deleting the buttons and being unable to bring them back for example, but for a game made in a couple days I think you did a great job :smile:
I don't know what I think of the assets directory, it was rather hard to find. On my tiny PC, the bottom text was hidden from view initially (hidden under the taskbar because the window was too big), so I didn't even see it. There wasn't any info on here so I felt a bit lost. Even your video didn't really help me on that. Eventually I found a directory from the text (found by playing around with the window size), and it would have been nice to be able to copy/paste it in easier. The files could have been local, in with the actual assets of the game, but nope. Due to all of my confusion, I had deleted every single file in the local unity files that I could delete whilst running the game, hoping that something would happen. I later found that this screwed up the game, and I had no way of continuing. This was the unfortunate spiral I experienced before honestly giving up on it. The graphics looked pretty good from what I had seen, but I didn't get beyond the first set of walls. I would recommend working on the way that you present the mechanics to the player, as I was truly lost. Nice attempt, keep developing :thumbsup:
Cool idea for a game, and it worked fairly well! An indicator of how many switches were needed to proceed to the next level would have helped me figure out level 2 faster. Would have been cool to move files around between folders, too! I.e., take something from level 1 into level 2. (Also, would recommend shipping a zip, not an installer.)
The game is too technical yet a clever one. It maybe dangerous for those who can be clumsy on deleting important files for their Unity games (lol), but it's unique nonetheless. The game lacks audio, especially for feedback and the puzzles are indeed challenging. Good job.
This is super innovative, I've never seen anything quite like it before! One small thing I'd like to see added - I personally hate mixed keyboard and mouse controls unless there's an obvious reason the gameplay needs it, so I'd like to see alternate keyboard buttons for advancing dialogue and creating assets. (If you already had them, I couldn't find them, in which case some instructions would help.)
Great job! Such a cool concept, I love seeing interesting mechanics like this in games. I thought you did a good job at breaking the 4th wall so to speak but not over doing it. I did think that the puzzles were a bit too straight forward and would have liked to see a bit more challenge to them. Would be really cool to see what you could do with making a full length game out of this! I enjoyed the commentary at the end, and like how you exited the game by deleting the assets folder, I thought that was a really nice way to wrap the game up. Overall great and unique entry, congratulations on making a game in a weekend!
The file system interaction is pretty cool, I'd definitely like to see an expansion of the idea. This time I couldn't see connections that did much else than remove things from the world, but I'm sure the concept could be taken further. Could also be that I missed something :smile:
Definitely unique and creative idea, too bad it was kind a buggy. I had some trouble with changing resolution, also got stuck on level 2 and couldn't progress.
@evbo Yeah, it's impossible to make controls like that. If you really like the keyboard you should buy a steam controller. It's very nice if you get used to it.
@johnny-turbo There were supposed to be puzzles with buttons not gates cables, doors and other stuff, but I didn't have any time. Also I didn't broke the fourth wall. I DESTROYED IT!
@neon I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.
@fashionbatman I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.
@negativice I had literally 1 hour to polish. Sorry.
@evbo Yeah, it's impossible to make controls like that. If you really like the keyboard you should buy a steam controller. It's very nice if you get used to it.
@johnny-turbo There were supposed to be puzzles with buttons not gates cables, doors and other stuff, but I didn't have any time. Also I didn't broke the fourth wall. I DESTROYED IT!
@neon I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.
@fashionbatman I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.
@negativice I had literally 1 hour to polish. Sorry.
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And just a tip: If you play and rate other people's games, it increases your visibility. This deserves to be seen, so try to play some stuff this weekend!
For those confused, the game will tell you which folder to open. It's (probably) not where you installed the game!
However, the music fit the game, but in my opinion was too sharp (if you know what i mean), maybe you could have gone for a more soothing backing music track.
As i was playing through the game it all went black at one point and i was just sat there for about a minute or two not understanding what happened. Is this meant to happen or am i missing something? It happened after i left the first room and got into the corridor.
The mood of the game was fairly consistent. Also, i have never seen a game using this mechanic so working on this game post ludum dare to develop the idea into more may be worth considering.
The graphics seemed to lack much cohesion in their simplicity and style. Also, the music was relatively annoying throughout the game. I also had the black screen as Player 2 did, but I never would've known to turn the music up. The lack of any GUI and limited user support was what really made the execution fall flat. This among other things would really bolster your game, and it would make it miles better and into a great final product. Nice job! (You're also my first 5-stars for innovation)
It's kinda funny to me that you're calling the lost soul player 2, because he originally was another character that you can play as.
And the end is funny.
You had made a good job.
I think a little indicator on the HUD (for remind the number of asset file can be interesting)
good job !!
Thank you. I think this is probably one of the cleaverest game of this LD.
Innovation is like 10 out of 10.
Very nice job.
Something about interacting with a game world outside of the game itself creates a very eerie feeling that should be explored more.
It kept creating Level3 folder with no content and the NPC kept saying "Th" and then the level seemed to restart in an infinite loop.
Really interesting concept though, reminds me somewhat of Undertale where if you mess with the gamefiles you get different outcomes.
Needs a bit more polishing though I think because a few bugs are still present which is not a nice experience.
Good job and innovative concept. :smile:
Keep up the good work!
@justcamh Yes, it was hard, especially on Linux, where you had to type in a command to get there. I will probably change that in the future version.
@jevgeni-orehhov Thanks.
@jharler Thanks.
@sorlok I was thinking about this, but your suggestion probably won't be used. Sorry.
@kamekai Thanks. It will probably be a horror puzzle/adventure game.
@oda Thanks.
@toadietechnika There was a guy that didn't have mercy for the souls and deleted everything including unity files. The game was broken at that point.
@guoboism Yeah. I had only one hour to polish. That is why the music is so annoying. You should check out the new version here: https://dockfrankenstein.bandcamp.com/releases it's called "A walk cycle".
@linus You're truly a monster. You had no mercy for those souls. That's what you get. LOL.
@papaver Thanks.
@evbo Yeah, it's impossible to make controls like that. If you really like the keyboard you should buy a steam controller. It's very nice if you get used to it.
@querk Thanks.
@psychedelia Thanks.
@jaknak72 Thanks.
@ecmjohnson Thanks.
@johnny-turbo There were supposed to be puzzles with buttons not gates cables, doors and other stuff, but I didn't have any time. Also I didn't broke the fourth wall. I DESTROYED IT!
@neon I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.
@fashionbatman I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.
@negativice I had literally 1 hour to polish. Sorry.
@justcamh Yes, it was hard, especially on Linux, where you had to type in a command to get there. I will probably change that in the future version.
@jevgeni-orehhov Thanks.
@jharler Thanks.
@sorlok ZI was thinking about this, but your suggestion probably won't be used. Sorry.
@kamekai Thanks. It will probably be a horror puzzle/adventure game.
@oda Thanks.
@toadietechnika There was a guy that didn't have mercy for the souls and deleted everything including unity files. The game was broken at that point.
@guoboism Yeah. I had only one hour to polish. That is why the music is so annoying.
@linus You're truly a monster. You had no mercy for those souls. That's what you get. LOL.
@papaver Thanks.
@evbo Yeah, it's impossible to make controls like that. If you really like the keyboard you should buy a steam controller. It's very nice if you get used to it.
@querk Thanks.
@psychedelia Thanks.
@jaknak72 Thanks.
@ecmjohnson Thanks.
@johnny-turbo There were supposed to be puzzles with buttons not gates cables, doors and other stuff, but I didn't have any time. Also I didn't broke the fourth wall. I DESTROYED IT!
@neon I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.
@fashionbatman I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.
@negativice I had literally 1 hour to polish. Sorry.