Hi guys! It's my first game for LudumDare- NUVOGEN (is a fast-paced Sci-Fi shooter)
You are the captain of a large cargo spaceship. But space pirates was attacked your ship and you have to fight them to save part of the team. Only you have a weapon on this cargo ship. This weapon is a powerful energy gun with unique function of charging. But for gun-charging you must sacrifice cargo or part of team... Choice is yours.
All work made by me:)
CONTROLS:
W,A,S,D- Player movement
L Shift - Sprint
Space Bar - Jump
E - Use
Left Mouse - Fire weapon
Right Mouse - Object disintegration and charge a weapon
Interesting concept. Doesn't feel like much of a sacrifice when the teammates don't do anything but wait to be ammo. I'd also recommend lowering the default graphics settings, as it made my gaming computer lag on the default. And maybe a control list?
A fun and graphically impressive title. Is there a finish state? If so, I kept dying before I reached it.
The main suggestion I'd want to give is to improve the feedback the player receives. There's no indications you're getting hit, no indication an enemy is going to teleport, the white dying flashes are visible but also obscure a lot, and I couldn't notice any charge-indicator on the weapon.
Nice game, great visual and sounds. However I would second @bificommander's comment as I did not notice I was getting hit before it was too late. Good job!
P.S. @arron-fowler was congratulating you on your asset (= models) creation (= made by you from scratch) not saying that you used already created assets :)
Comments14
Я прошел! Всех убил.. но так же всех пожертвовать пришлось.
Жизнь спасена, но какой в этом смысл.. (
Сложность - хардкор ад сотона.))
Атмосферка, звук - на пятерочку.
I feel like the gameplay could be more original, but it's a great entry for the jam! Congrats!
The main suggestion I'd want to give is to improve the feedback the player receives. There's no indications you're getting hit, no indication an enemy is going to teleport, the white dying flashes are visible but also obscure a lot, and I couldn't notice any charge-indicator on the weapon.
P.S. @arron-fowler was congratulating you on your asset (= models) creation (= made by you from scratch) not saying that you used already created assets :)