
The Sacrificial Trail
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
*The Sacrificial
Trail* is a rogue-like survival game, inspired by The Oregon Trail and casts you in the role of a mysterious driver, who has to make it to a certain place without falling asleep on the wheel or running out of gasoline. And then there's this strange unicorn…
There are six different endings, for 3 of which you need to make it till the end.
Sadly, there are no graphics, and no sound.
:bangbang::warning: Version 1.00 is has a game-breaking bug towards the end, please play version 1.01! :warning::bangbang:
When you die, there's a Game Over screen which will have a couple of hints for you. The less said about the game, the better, but here's some more advice:
* Fatigue builds up the longer you're exposed to a strenuous situation. Sometimes it's better to go fast.
* When choosing roads, be aware of their condition and inclination. Steep inclines cost a lot of time and gas, steep declines allow you to save on both.
* When you aren't sure about how things are connected, take shorter roads and see how their condition affects your game.
* fixed brainfart-code for sacrifice handling. It should work now.
* 1.01 (2.5 hrs after deadline)
* fixed game breaking bug towards the end
* fixed incidents with the unicorn not appearing
* minor other fixes
* 1.00
* initial release (COMPO VERSION to rate)
Trail* is a rogue-like survival game, inspired by The Oregon Trail and casts you in the role of a mysterious driver, who has to make it to a certain place without falling asleep on the wheel or running out of gasoline. And then there's this strange unicorn…
There are six different endings, for 3 of which you need to make it till the end.
Sadly, there are no graphics, and no sound.
Controls
You play it in your browser and navigate it by clicking links and buttons with your mouse.Notes & Hints
:bangbang::warning: Version 1.00 is has a game-breaking bug towards the end, please play version 1.01! :warning::bangbang:
When you die, there's a Game Over screen which will have a couple of hints for you. The less said about the game, the better, but here's some more advice:
* Fatigue builds up the longer you're exposed to a strenuous situation. Sometimes it's better to go fast.
* When choosing roads, be aware of their condition and inclination. Steep inclines cost a lot of time and gas, steep declines allow you to save on both.
* When you aren't sure about how things are connected, take shorter roads and see how their condition affects your game.
“Your source is just your game as .html. What's the deal with that?”
Since the game was written in Twine using the SugarCube 2 story format, you can drag the .html file and drop it into the Twine editor and it should open. :)Change Log
* 1.02* fixed brainfart-code for sacrifice handling. It should work now.
* 1.01 (2.5 hrs after deadline)
* fixed game breaking bug towards the end
* fixed incidents with the unicorn not appearing
* minor other fixes
* 1.00
* initial release (COMPO VERSION to rate)